T3_manual_xbox_final_v3.qxd 4/26/04 9:22 PM Page 1 TABLE OF CONTENTS STEALTH TIPS ... Controller Moves _ _ _ _ _ _ _ _ _ _2 • Avoid toe-to-toe combat. Guards are tough. Use stealth to defeat them. Quick Start _ _ _ _ _ _ _ _ _ _ _ _ _3 • Hide in the shadows and avoid bright areas. • Use the Light Gem to see how visible you The Story _ _ _ _ _ _ _ _ _ _ _ _ _ _4 Game Screens _ _ _ _ _ _ _ _ _ _ _ _5 are. If it appears dark, you’re practically invisible to nearby opponents.
T3_manual_xbox_final_v3.qxd 4/26/04 GAMEPLAY l-TRIGGER 9:22 PM Page 2 r-TRIGGER Y B L A X L Move forward, backward or sideways. B Toggle wall flattening mode. Return arrow to quiver. Y D15 X Page 9 Lean left or right. Change highlighted menu item. Crouch down. Jump (press and hold to mantle). Switch between first- and third-person view. h Close active menu. R D R b Rotate view or tilt camera angle. D37 Page 10 Zoom mechanical eye view in/out.
T3_manual_xbox_final_v3.qxd 4/26/04 9:22 PM Page 4 THE STORY OF THIEF: DEADLY SHADOWS GAME SCREENS In Thief: Deadly Shadows, you play Garrett, a master thief in a dark, sprawling metropolis known only as the City. Rarely seen and never caught. Garrett wo r ks alone in the shadow of night, constantly trolling for information and eyeing his next p rize. He can sneak past any guard, pick any lock with ease, and infi l t rate the most ingeniously secured residences.
T3_manual_xbox_final_v3.qxd 4/26/04 9:22 PM Page 6 MANAGING YOUR GAMES Saving and Loading Games Once you start a new game, you can save it by pressing g and selecting Save. It’s important to save as you play — that way, if you die, you can restart the mission from the last save point. Each saved game stores the mission status, including current values for difficulty level, loot, health and goals. To display this screen during gameplay, press g and select Save.
T3_manual_xbox_final_v3.qxd 4/26/04 9:22 PM Page 8 PLAYING THIEF: DEADLY SHADOWS Moving Around This section describes how to use the interface and perform different tasks in the game. At any time while playing, press g to pause the game and view available screens. You’re a master thief, so maintaining secrecy and stealth is key. When moving, stay in the shadows, and stay quiet! Lq Sneak/walk/run. The further you move the thumbstick, the faster you move.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 10 Looking Around h R Switch viewpoints. You can choose to see Garrett onscreen, or play using the first-person “eyeball” view. For new players, third-person view (the default) is usually easiest. Adjust view angle. Move RK o to rotate the camera. Move Rqm to angle your view or aim. (See Look spring below to change how this works.) Dqm Zoom view. Garrett has a mechanical eye with a built-in zoom lens that gives you a close-up view.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 12 Move R to check for approaching guards or enemies while you are cracking a lock. Fighting and Dying Picking Locks You have several different ways that you can deal with your opponents. If an opponent hasn’t spotted you yet, try one of the three one-hit methods listed below. Note that if your opponent suspects your presence or is pursuing you, your cover is blown and you can’t kill with a single shot.
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T3_manual_xbox_final_v3.qxd 4/26/04 Finding and Selling Loot 9:23 PM Page 16 To see what you’ve picked up so far, pause the game, select Gear, then Loot. Anytime you step close to an item that is highlighted, you can use or pick up that item. During a mission, pick up anything of value — later, you can sell these items to fences for cash. Keep your eyes open for exceptionally valuable or useful items.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 18 Viewing Mission Objectives TOOLS OF THE TRADE: WEAPONS, ITEMS AND UPGRADES As you play a mission, you can pause the game and select Goals to view your current objectives. As a master thief, you’ll often find yourself in situations that require cunning and advanced weapons and tools. You don’t have all of them at the start, but you can find items or buy them with cash you earn.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 20 Loot Subscreen Dagger Bladed weapon used to kill opponents. Use the dagger to backstab opponents who haven’t spotted you, or someone you’re fighting face-to-face. Hand Weapons You can view how much wealth and loot yo u’ve accumulated up to this point of the game. Most no rmal loot is ge n e ric stuff you can sell for cash on the black m a r ket to fences (traders and info rmants) in the City.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 22 Items (Explosives, Flasks and Potions) Explosive mine Area-effect explosive you can use to boobytrap enemies. Time your throw and toss one in your opponent’s path. After the red light flashes, it explodes as soon as someone moves within a few steps of it. Health potion Liquid potion you can drink to heal damage you’ve taken during combat. Use the potion to drink it and restore health.
T3_manual_xbox_final_v3.qxd 4/26/04 9:23 PM Page 24 THE WORLD OF THIEF: DEADLY SHADOWS Faction Your chosen profession requires you to be nocturnal. So, you sleep by day and prowl by night, always with open eyes and ears. You perform your thievery in the City proper, and in missions that send you into buildings and underground City environments. As you progress and complete certain tasks and missions in the game, you alter how various social groups perceive you.
T3_manual_xbox_final_v3.qxd 4/26/04 9:24 PM Page 26 GAME OPTIONS GAME CREDITS To view adjustable game options, select Options from the Title Menu. Select the category you want to view. Changes you make here are permanent and affect all games. • h saves changes. IonStorm and Eidos team members who contributed to Thief: Deadly Shadows. The Thief: Deadly Shadows Team Ion Storm Austin • Defaults resets current options to their original values. Control Options Changes certain control options.
T3_manual_xbox_final_v3.qxd Global Brand Manager Matt Gorman Channel Marketing Director Kim Pendleton Director of Product Operations Kathy Schoback Quality Assurance Manager Michael R. Kelly Asst. QA Manager/Internal Producer Colby McCracken Product Submissions Manager Brian King Product Test Coordinators Erik Kennedy (Xbox), Ralph Ortiz (PC) Asst.