User Guide

29
THE GAME SCREEN
28
BRANCHING STORY SYSTEM
This game uses a “branching story system” in which the course of events is affected
by the actions taken by the player. Consequently, even the most veteran players can
find something new in the course of gameplay.
FOR EXAMPLE...
1. Crosshair
Displayed when the controller is being used.
2. Remaining Bullets
The number of bullets left. Reload before you run out!
3. Lives
These are reduced when you take damage or mistakenly harm a civilian. Lives
increase with special items (see P.36-P.37). When all lives are gone, the Continue
Screen will be displayed.
4. Credits
The number of available continues. When all credits have been used up, the game
is over.
5. Boss Life Gauge
Falls when the boss takes damage. When the gauge reaches zero, the Chapter
is cleared.
6. Time
Shown during the BOSS MODE (see P.35). Shows time taken to defeat the boss.
Rescue succeeds! Rescue fails…
Townspeople are being attacked by monsters!