User Guide

1
Binoculars
To
use
the
binoculars, press the r~ght thumbstick twice. Zoom In
and
out
rwng
up
and
down
on
the
directional
pad.
You
can also
use
your
vrsion
modes
or lock
on an
objectrve
to locate
it
more
eas~ly.
When
targeting
someone,
you
can
Intercept
his
comrnunicat~ons.
The follow~ng
gadgets
can
all
be
operated In
the
same
way:
select one
from
the
Inventory, then take
vour
weapon
In
Fur
hand,
arm
and
f~re
the
gadget
by
pulling the left trigger.
Spy
Bullets
These
are
double-purpose
bullets:
mark
an
enemy
hit
by
a
bullet (he appears
an
the radar);
or,
if the bullet hits
a
wall,
change
~t into
a
radar
device
(locating
any
enemy
entering
the
area
around the bullet).
When
an enemy
IS
tagged
yatl
can
hear
his cornmunlcatlons (press
the
Black
button).
Sticky
Cameras
'c4iC
Th~s miniature camera has
many
funct~ons (zoom. n~ght
Q
vlslon, thermal vlslon,
gas
jet). Press
up
on the
0-pad
when-
ever
you
want
to
get
a
vlew
from
the
last
Strcky
Cameras
you
placed.
Chaff
Grenade
Th~s grenade em~ts electromagnet~c part~cles
when
IT
explodes. These particles temporarily disrupt
and
neutral~ze
electronic dev~ces (surve~llance cameras, motion
detectors,
and laser mines,
as
well
as
the
mercenaries' v~sion).
Alarm
Snare
.t*(g
When
fired
near
a
detection
system
(camera,
presence
detector, laser),
~t
can
dece~ve the mercenarles.
Thrs
acces-
sory
can also
emlts a
series of nolses s~milar
to
those
made
by
a
spy (real~stic sequences of
sounds).
fool~ng
the
merce-
Flashbang
Grenade
&
Th~s grenade temporarily
blinds
the mercenarles when ~t
exolodes
in their
field
of vlslon.