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to play games'& wgh ~ u l t i ~ i a ymode, er mmite your ~ 1 % a n & ~ l kto them f r ~m M m a mile wu day. For $srn~s&th &kb&ab~~ e b n m downlad krtls i ~ -new &h&+ ~ wt3aph-i~veMcb, and -re to p u r Xb$)(.Wle.
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I I bm P w t h O b m n WIIrp his w k o r t b s r@mi$mr t~ k W him &run. tf W d&itt'd~a'hthinatheme&miamM!t W osn- A s m ~ ) a ~ a e n g r a e a ~ y g ! ~ ~ h l m the button to -I the a m when wu're closs?oa rwceimrv. - m e s ~ ~ ! ~ n ~ w r n m ~ m bW&&bm&Whe ' b ~ ~ l l s W k button. ~ ' P wdmrU'%m Sneak, Wik, ad'kun W m you push ?k ~ & ~ ~ntowslkstwdy.~ ~ ~ r-thsfldt Nfl.
The @ button toggles crouch~ng. lump pressing the 0 button w ~ lmake l your character jump strarght up In the alr. Press~ngthe8 button wh~lerunnrng wlll make him jump forward. Shoot and Reload d i ~ nby rnovjng the onscreen ret~cleustng the rrghtthvmbstich. To shoot, pull the r ~ g htriggef. t Manually reload your weapon by yu~ckly pressing the button R~laadingIs automat~cwhen your current t l ~ p 1s empty. Use a Gadget To use a gadget, pull the left trleer.
Ouick Inventory You can change t l ~ e gadget you are using by pressing and holding the left thumbstick. There are two the button corresponding 'to the gadget you warkt to pick (in thts example, press i;ie @ butcon to select the S l ~ ~ Camera). ky Once your cho~cehas been made, the Inventory Interface w~lld~sappear. While the ~nventoryis open, move t h e h~ghlightedsquare over the gadget you want to select uslng the rlght thumbstrck. Once your chDlce has been made, release the left tthumbstlck.
Thls 1s rhe perfect weapon for short-range fights, but ~t'suseless for long-drstance shots. You have 50 bullets. Submachine Gun This all-sltuat~ongun has a high f~rcrate, allowing you to "sprinkle' a zone with bullets. You have SIX clips of 60 bullets each. Th~sweapon operates w ~ t hRlgh-velocity proleci~les.It has two shhotlng modes: 17will ilre three bulleTs each t ~ m eyou pull the right trigger (burst); or shoot cont~nuousiy(full-auto). Press and hold the 0 button to change the flre rate.
1 Binoculars To use the binoculars, press the r~ghtthumbstick twice. Zoom In and out r w n g up and down on the directional pad. You can also use your vrsion modes or lock on an objectrve to locate it more eas~ly.When targeting someone, you can Intercept his comrnunicat~ons. The follow~nggadgets can all be operated In the same way: select one from the Inventory, then take vour weapon In F u r hand, arm and f ~ r e the gadget by pulling the left trigger.
Smoke Grenade Th~sgrenade gives off a cloud of smoke when !t explodes. The cloud enables Shadownet spies to move forward w~rhout be~ngspotted The smoke also slows dawn. hampers. and neutral~zesany ARGUS PMC mercenarres wthm the c l ~ ~ r d . Thermoptic Camouflage Suit Thrs g2dget uses the RPT (retro-reflective projectlot- technology) It renders the spy invis~blefor some time.
. " 1 -, " . $ i I . . . . .. - ....-.-- .,--- . . . -... . .:.. -- ... - ... . -.-.=.:, I... . , .. ..; -. -... .,.... . . CP#;~Siton) the Llrccr f~e'cl of vrjlon (vi~r~lout obstacles bethveesi tfie object and the player), Ihc frame gradually disappears. The following gadgets can all be operated rn the same way: select one e ~nventory,aalrn. and fiw or place the gadget by pull~ngthe left Flares The flare produces dynam~clight that is fatrly short-lived.
Spy Finder This dev~ceis a double-act~vat~on system. You can choose the activzt~onmode. If you choose Spy Trap, you lay a devrce that is actlvaied ~fa spy cuts through the laser beam emrtted by the trap. thereby marktng h ~ m and making h ~ m visible on the radars of both mercenaries. If you choose Presence l any spy rnov~ng Detector, you lay a dsv~cethat w ~ ldetect close to ti.
Passive Defenses Tr~ggermechanlsms (motion detectors, surveillance cameras, lasers, etc ) are located withln the level. If an intruder sets off one ~f these mechantsms, he act~vatesan intruder alarm that grves his positLon. The alarm may also sectlon off the zone In wh~chthe spy 1s to~aped and lock most of the objectlves. In both cases, the intruder's steaRhv progress rs jeopardized. These mechanisms can Ge seen uslng thermal v~sion.