0602 Part No.
Safety Information Contents About Photosensitive Seizures The Adventures of Apollo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
The Adventures of Apollo Apollo the mouse lives in a small house on an island in the middle of a river in Paris, France. Apollo is very popular with the other island mice and has lots of great friends, Apollo like Brutus, Watt, and Pete. Together, they go on lots of adventures. Bonnie Apollo and his friends like to hang out in the attic of their house where they have lots of room to play.
Characters Apollo and His Friends Pete Brutus The hot-tempered scrapper He’s a rowdy mouse who’s easily provoked and loves a good fight. But he also has a warm heart and is very loyal to his friends. Brutus is Apollo’s right-hand man in battle. T he happygo-lucky food lover He’s a simple fellow who loves to eat. So long as there’s food around, he’s always happy. Pete knows no equal in his love for his buddies and for cheese.
Apollo’s Town 3 Central Park This is the place where the island children come to play. There’s a beautiful fountain at the center of the park and a variety of see-saws, swings, slides, sandboxes, and other playground equipment on which to play. 5 The Bridge This bridge on the edge of town links the island with the far bank of the river. I wonder what could be waiting for us there? I have a feeling it’s going to be the toughest of all our battles...
Playing the Game The Controls While playing Sneakers, you use the control pad to control Apollo and his friends. The control pad acts differently in the game’s two phases: Search Phase and Battle Phase. The key to a great adventure is in mastering how the controls work in each phase.
Playing the Game Are You Ready for Adventure? The Phases of the Game You’re about to begin a thrilling adventure but, as with everything you do, it pays to know how the basic elements of the game work. So before you begin playing, take a look at what each item on the Main screen allows you to do. You’ll be glad you did! Sneakers has two phases for clearing the five stages of the game: Search Phase and Battle phase. The two phases are described below, and you’ll find more details on the pages that follow.
Search Phase From here on, I (that’s me, Apollo) get to be the one to tell you everything you need to know about playing the game. After all, no one else knows the ins and outs of Sneakers as well as I do! I’ll begin by telling you about Search Phase. Hunting for Enemy Rats! In Search Phase you can move around inside the house or the town and all my friends will follow you wherever you go. Make sure you explore every nook and cranny to flush out all of the enemy scouts.
Search Phase Getting Rid of Enemy Scouts The scouts won’t always be in places where they’re easy to find. Sometimes they’ll be hiding in the most unexpected spots. So be sure to check out anything the least bit suspicious you see on the screen. When you think you’ve found an enemy scout, press the X button to switch to Check Mode. Use the left thumbstick to move the sight cursor over the suspected enemy scout.
Search Phase Using the Stage Map Using the Pause Menu As you move around from place to place, you might sometimes feel like you’re lost. If that happens, just press the Y button to display the Stage Map. The map allows you to see at a glance exactly what room you’re in. You may want to pause the game to give yourself some time to review the tips and tricks in this manual or even to take a break! To do this, press the START button. The game pauses and the Pause menu appears.
Battle Phase When you go to the designated battlefield after you’ve flushed out all of the scouts belonging to a particular enemy squad, the game automatically switches to Battle Phase. Now it’s time to fight the full squad! Each of us mice has a specific strength level made up of health points (HP), and each time one of us takes a hit, it makes our HP go down. Our Health Point (HP) Meters Our HP meters are bars that appear below our pictures.
Battle Phase Issuing Commands to Friendly Mice Using Command Mode to Pick Up Items During battle the friendly mice on our side will automatically attack the enemy rats, but you can also use Command Mode to tell them what you specifically want them to do. Everyone stops moving when you switch to Command Mode, so you can take all the time you need to give instructions. The screen shows you exactly how much HP everyone has left—isn’t that handy? When you defeat an enemy in battle, items appear on screen.
Battle Phase What ARE Stage Grades? If the Enemy Wins... I don’t like to think about it any more than I have to, but sometimes the enemy beats us in battle. What happens in cases like that? Here are the two possibilities, depending on who it is that bites the dust: If it’s Me (Apollo) When I’m the one who gets beat, you can still keep on playing as long as I have some lives left (the hearts are shown on the Continue screen or Stage Map screen). When my hearts are gone, it’s Game Over.
While You Play Saving Your Progress So you’re having the time of your life on this exciting, heart-thumping adventure. But what if you lost all your progress because you didn’t know how to save? That would be a disaster! To make sure this doesn’t happen, here are two different ways to save your progress in the game. In the Middle of a Stage If you want to take a break in the middle of a stage, press the Start button. Then, on the Pause menu, select Quit Game and press the A button.
Credits Microsoft Japan Producer Takashi Fukushima Producer Yoshikatsu Kanemaru Product Planner Jonah Masaru Nagai Director Kenji Takahashi Assistant Producer Rei Matsumura Planners Hideaki Kikuchi Masamichi Yamazaki Bunmei Yamada Art Director Kenichi Iwata Supervisors James Spahn Ed Fries Designers Akira Ono Hidefumi Kataoka Kenya Nakanishi Ayumi Yano Kazuhiro Yamashita Sanae Ito Programmers Junichi Tani Atsushi Kurosaka Satoshi Kodaira Makoto Ochi Junichi Ishiba Screenwriter Bunmei Yamada Storybo
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase.