-FREEFull Reactive Eyes Entertainment Go wherever you want to go, see whatever you want to see, investigate whatever you want to investigate. Here, the passage of time is realistic. A refreshingly cool morning breaks and transforms into a warm, sunny afternoon. The beautiful sunset of early evening melds slowly into a quiet and still night. When it rains, it rains. When it snows, it snows. At times it continues without letting up. Here, life is realistic.
CONTENTS Thank you for purchasing Shenmue. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you begin playing.
The year is 1986, the place Yokosuka, Japan. The normally tranquil day-to-day life of Ryo Hazuki is suddenly and irrecoverably shattered by uninvited visitors. A man wearing dark green Chinese clothes appears at the Hazuki family home with two black-suited thugs. This man uses a powerful style of martial arts, the likes of which Ryo has never before seen, to engage his father Iwao in a fierce battle. Ryo attempts to intervene and help his father, but the obvious disparity in power is too much.
He shall appear from a far eastern land across the sea. A young man who has yet to know his potential. This potential is a power that could either destroy him or realize his will. His courage shall determine his fate. The path he must traverse, fraught with adversity. I await whilst praying, for this destiny predetermined since ancient times. Awaiting in anticipation. A dragon emerges from the earth as ominous clouds fill the sky. A phoenix descends from the heavens trailing purple from its wings.
STARTING GAME PLAY Regarding the Multiple Discs When playing “Shenmue Chapter One Yokosuka” for the first time, insert Disc 1 into your Dreamcast console and start a new game. When continuing a game from any disc using data saved to a game file, you can start playing from the cor responding disc by loading the game data file. As you advance through this game it will become necessary to change game discs.
ADVANCING THROUGH THE GAME Assume control of the lead character, Ryo Hazuki, and proceed through the game by investigating the town of Yokosuka and its environs while unraveling the storyline bit by bit. Seek answers to the mysteries surrounding Ryo’s father’s death, chase the bad guys… Just what fate awaits Ryo on his journey for truth and revenge? On the Passage of Time In the world of Shenmue the passage of time is similar to that of the real world.
For details on the game controls used in each game mode, see the page numbers listed below. Saving FREE QUEST QTE Use the resume function to temporarily save the game at a point whenever you need to interrupt and discontinue play for the time being. Press to display the System Menu and select and enter “Resume” to save the game at that particular moment and then end game play. Move around the town freely and search at will in this main game mode.
FREE QUEST This is the main mode you will experience while playing Shenmue. Move freely around the town of Yokosuka and surrounding areas, engage in conversations and investigate at will while advancing through the game. Basic Controls Trigger Run Press and hold this trigger to have Ryo run in the direction that he is facing. Analog Thumb Pad View Have Ryo look in any direction you wish at anytime, even while moving or using the zoom.
FREE QUEST Conversation Action Selector (A.S.) Approach a character in the game and press to initiate a conversation with that person. Whenever Ryo is within speaking range of a character, an Button icon will appear in the lo wer right corner of the game display. This icon will also appear during a conversation to indicate when it is possible to continue speaking. While talking to someone it is possible to skip over part or all of the dialog by pressing .
FREE QUEST Search Lock-on Actions Zoom Depending on the type of item, pressing while locked-on to an item that is action compatible can result in a variety of different actions. When there is more than one item within close pr oximity, press , , or on the D-Pad as required to move from one item to the next, . If you press and hold the camera view will shift into a first-person perspective as if you are seeing things from Ryo’s eyes.
FREE QUEST Items System Menu Press to open and display the System Menu. Use the D-Pad to select items or system icons and press to enter your selection. To close the System Menu, press . Select an item and press or to display that item in close up. When an item is able to be used, press to use it. While an item is displa yed in close-up it is possible to rotate the item using the D-Pad or to zoom in/out using Triggers / . When you are finished examining the item, press .
QTE System Menu Notebook Ryo’s notebook contains notes on his daily affairs, important information, phone numbers, etc. Select this icon to display the notebook and use the D-Pad to turn pages. The notebook can also be displa yed by pressing . For details, see p. 11. Collection Select this icon to display Ryo’s collection of figurines, drawing prizes, etc. Use the DPad to select an item and press or to examine the item in close-up.
FREE BATTLE As the storyline develops there are situations in which Ryo must engage in fights. These fights are not limited to simple one-on-one encounters. In some, Ryo must take on multiple opponents in one fight. A strength gauge will appear in the bottom left of the game display during the Free Battle. Once Ryo and his opponent(s) assume a fighting pose, the Free Battle commences.
TRAINING Through various kinds of training or practice, Ryo can strengthen and improve his current moves as well as acquire and master new moves. All moves learned can be used during Free Battle. Martial Art Moves Scroll Press to display the system menu and select the Martial Art Moves Scroll. This will display a list containing all the moves Ryo has learned, the commands for each move and Ryo’s current proficiency level.
SAVE POINT TRAINING Sparring and Practice There are multiple places within the game for Ryo to practice his martial arts moves such as the dojo, a park, open ground, etc. Whenever Ryo enters into a place suitable for practice, a confirmation A.S. will appear. However, if there are people around, the A.S. will not appear so if you are intent on practicing, wait until the area clears out or look for another practice area.
MINI-GAMES VEHICLES There are a number of arcade games that can be enjoyed at the game center. However, these games aren’t free. You must pay to play these games. Also, the arcade is not the only place you can play mini-games, so be sure to look around for other places to play. If you forget how to play a particular game, press the Start Button to display the Help menu with an explanation of the game controls.
CHARACTER INTRODUCTIONS Ryo Hazuki Having lost his mother at an early age, Ryo has devoted his entire young life to rigorous martial arts training under the guidance of a strict but loving father. Despite a tendency to be reckless and a bit too quick to fight, Ryo has a tremendous amount of potential and an iron strong volition. Determined to uncover the mystery of his father’s murder, he begins a journey that will eventually take him west to a land he has never seen… China.
Chang Long (Lan Di ) A master of a powerful form of martial art that was supposed to have disappeared long ago, Lan Di’s chilling stare alone is enough to intimidate most opponents. But, those br ave enough to ignore his stare usually forfeit without a fight once they see his deadly moves. Evil to the core, he is incapable of showing mercy and will stop at nothing to bury an yone who dares to cross him. Iwao Hazuki He is Ryo’s father and the foremost expert of the Hazuki style of martial art.
CREDITS Produced and Directed by The following credits list the staff who worked on the localization, marketing and manual production for the U.S. version of Shenmue. Credits for the original development and the main localization s taff of AM2 ar e listed in the game itself.