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Safety Information About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
Using the Xbox Video Game System Using the Xbox Controller 1. Set up your Xbox™ video game system by following the instructions in the Xbox Instruction Manual. Expansion slot B Expansion slot A 2. Press the power button and the status indicator light will light up. 3. Press the eject button and the disc tray will open. 4. Place the Nightcaster™ disc on the disc tray with the label facing up and close the disc tray. 5.
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Our Story he world has fallen into never-ending night, plagued by a strange darkness called the Layman’s Curse. It descended on the fields like a cold, black mist, smothering the life from all it touched, leaving the ground scarred and barren. It is an evil spell conjured by the Nightcaster in its bid to destroy humanity. But the world has a champion, a young boy named Arran, whose fate is about to be revealed.
Getting Started Saving & Loading Games To begin the game, press START. The Spell Book opens to the Main Menu. Select the option you want, and then press the A button. New Game Save (Mushroom Rings) Begin a new game. Your adventure starts with a cinematic and tutorial. To skip the cinematic, press START. When Arran steps into a mushroom ring (see page 19), the Spell Book opens to the Save page. Continue If the game was previously saved, the next available slot is automatically selected.
THE Game Screen Readied Spells Three additional spells stand ready to be cycled into the Active Spell Sphere. Any combination of spell types can be placed in the queue and can be changed whenever you want using the Spell Book. Mana Indicator Shows the amount of mana (spell energy) Arran has. Mana is used whenever Arran casts a spell or uses a rune. Mana replenishes itself naturally, but it takes time. Spell Level Indicator Indicates the power level of the spell Arran is conjuring.
The Spell Book Arran carries an ancient Spell Book given to him by the Orb. The Spell Book contains several different types of pages that let you manage the items Arran collects, select and control game options, or view a summary of Arran’s accomplishments. To open the Spell Book, press START. The game pauses when the Spell Book is open. To turn the pages, use the left thumbstick. To close the Spell Book and return to the game, press START again.
Wizardry Page Options Page The Wizardry page lets you allocate and manage mana balls, and it provides a summary of Arran’s accomplishments. Select from the following options, and then press the A button. To cancel a selection, press the B button. Mana Balls When Arran picks up a mana ball, the Spell Book opens to the Wizardry page so you can allocate it to a school of magic. Load Game To allocate a mana ball, move it over a school of magic using the left thumbstick, and then press the A button.
The Nightcaster’s Minions Beguilers The Nightcaster’s minions are vile creatures, enlisted to stave off Arran’s magic and stop his advance. They are born from the four essences of magic from which Arran draws his power—Fire, Water, Light, and Dark. Cunning fiends like the Wraith King that use their keen instincts to outwit Arran, avoiding his magic until they have the chance to strike with powerful hexes and spells. Spells are most effective against creatures of the opposite magic.
Arran’s Friends & Allies Arran is not alone in his adventure. He’ll meet many friends and allies along the way. Madelyn Playfully demanding and artfully secretive, Madi—as she is known to her friends—is the object of Arran’s and Lochran’s admiration, which she returns in kind. Enchanted Places Spell School Changers Spell School Changers align Arran to a particular school of magic and fully restore his health.
Collectibles Spell Spheres Arran starts the game with one spell from each school of magic. He acquires new spells and spell levels by collecting spell spheres that he finds along his journey or receives as rewards for helping those in need. Runes Runes bestow Arran with special powers. Fire Rune A fiery shield that envelops Arran and absorbs evil spells and fires them back at the enemy. Mana Balls Mana balls are vessels that store spell energy called Mana.
Schools of Magic Fire Spells Water Spells Glacial Might The chilling power of ice penetrates the bones of the enemies and stops them cold. Sky Fall Flaming pieces of fallen stars fly at the enemy. Frost Freeze Star Shatter Meteors Comet Winter’s Fury Lava The fury of the earth is unleashed and a fiery river of lava sears the enemy. The icy northern winds hurl deadly shards of ice at the enemy.
Dark Spells Light Spells 24 Primal Light Venom Strike The power of the sun smites the enemies with blazing light. The dark touch of corruption slithers out, infecting any victim with a deadly poison. Beam Viper Ray Adders Nova Serpents Thunder Dark Arc A bolt of light energy strikes the foe with shocking effect. Mana becomes dark energy, striking targets with deadly bolts of dark power.
Credits VR1 Ex ecutiv oducer: John Blakely Executiv ecutivee Pr Producer: Lead Pr oducer: Brett Close Producer: Pr oducer: Michael Kosenski Producer: Art Lead: Steven Morrison Audio Lead: Heather Sowards Design Lead: David Osborne Engineering Lead: John Ramsey Marketing Dir ector: Scott Love Director: QA Lead: Jeff Mrochek oduction Assistant: Michael Halley Pr Production Art T eam: Adam Adamowicz, Alex Azcona, Brian Bearly, Dennis Dryden, Team: Gabe Espino, Brian Fletcher, David Franks, Keith Ho, Chelsey
L i m i te dW a r ra n t y Fo ou r C o p y ooff X b ox G ame ted Wa Forr Y Yo Co Ga S o f t w a re (“G a m e”) A d i n tth he U n i te d S ta te (“Ga Acc q u i re red Un ted tate tess oorr Ca nada Wa r ra n t y Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase.