Controller Cycle Weapon Groups online enabled Select Energy Fire Weapon Select Ballistic Jump Jets Select Missile Move Fire Weapon Back Global/Team Chat (Multiplayer) Pause Rotate Torso n o t e Defensive Weapon Scoreboard (Multiplayer) The button layout on your controller may differ slightly from the one shown here. Gameplay is exactly the same. Get the strategy guide primagames.com® 0103 Part No. X09-46559 To learn more about MechAssault or other FASA Studio™ games, visit http://www.
SAFETY INFORMATION About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
Contract Memorandum WOLFNET Transmission Code: 1018NJ-3, GG2-3334A-Alpha Data. Clearance Code Charlie One. HIGHLY CLASSIFIED Official Contract: 7th Kommando, Merc Company, Wolf’s Dragoons. FOR YOUR EYES ONLY. As an elite member of Wolf’s Dragoons, you’ve been contracted to land on planet Helios ahead of a Dragoon regimental strike force. The task is highly challenging, but we will make it very rewarding for you. Helios is under the control of technological zealots known as the Word of Blake.
Heads-Up WEAPONS DISPLAY We know you’ve used the Heads-Up Tactical Display (HUD) for your ’Mech many times before, but we must make sure you have this information when you need it. Brief yourself on each component of the HUD so that when the heat is on you won’t need to refer to it again. It could mean the difference between getting out alive and not getting out at all.
The ’Mechs MechWarrior, these are the ’Mechs we’ve provided for you. We’ve supplied you with a selection of the best possible ’Mechs we could get our hands on for each of your mission assignments. For reference, the ’Mechs are organized from the light ’Mechs to the slower but very powerful assault ’Mechs. The ’Mechs all have different weapons loadouts, so when offered a choice you should pay attention to the type of mission it is and make your selection accordingly.
Uziel Catapult The Uziel combines maneuverability with firepower and decent armor; it is a good performer in any role. With its speed and jump jets, it’s ideal for hit-and-hide tactics. Slow but extremely rugged, the Catapult is best used as a standoff threat where it can use its long-range missile racks. It is designed for second-line defense but with strong offensive capabilities.
Weapons Mad Cat The Mad Cat was the first to appear in the Inner Sphere. It also has been the most used. It offers an array of weapons but is particularly lethal with its missile packs. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Class: Assault BattleMech Tonnage: 100 Speed: 20 mph Offensive Weapons: PPC, Machine Gun, Javelin Missiles Defensive/Special: Target Jamming We’ve provided you with a number of stock weapons per our contract.
BALLISTIC WEAPONS MISSILE WEAPONS Here are the details on the ballistic weapons you’ll have at your disposal. We assume you’re already familiar with these. We’ve also outfitted your ’Mechs with missiles. You achieve target lock by holding the targeting reticle over an enemy for a few seconds. When you see the reticle change to the red crosshairs, you’ve achieved target lock. Target lock is lost if the reticle is moved off the target for more than a few seconds.
DEFENSIVE AND SPECIAL WEAPONS Depending on the mission, we’ll make sure your ’Mech is outfitted with jump jets and/or defensive weapons systems. JUMP JETS With jump jets you can launch your ’Mech into the air as a defensive tactic in order to avoid missiles and other incoming hits on your ’Mech. You can also use jump jets as an offensive tactic to fire beyond objects that obstruct your view. They’ll also help you move to strategic positions in an environment that you might not have gotten to otherwise.
Intel Data In this display you’ll find the latest intelligence data we have from the field. It’s not much, so you’ll be on your own most of the time. We trust you’ll know what to do—that’s why we hired you for the job. Complete these missions, and we’ll see about that bonus we talked about. MISSION BRIEFING We don’t have a lot of briefing material for your missions this time around. What we do know is we’re having trouble with Word of Blake extremists on Helios.
Multiple ’Mechs As part of your training and preparation, we recommend you battle head-to-head or in teams with other ’Mechs. Here we’ve included details for a number of different scenarios and arenas in which to perform battle training.
SYSTEM LINK With system link play you can connect two Xbox consoles that are physically linked with an Xbox System Link Cable, or up to eight Xbox consoles using an Ethernet hub and standard Ethernet cables plugged into a 10Base-T or 100Base-TX network. Refer to your Xbox instruction manual for more information and instructions on how to do this. To set up a system link encounter 1 Select Multiplayer on the Main interface. 2 Select System Link on the Multiplayer screen.
THE XBOX LIVE LOBBY The Xbox Live Lobby presents several options for online play. QUICK MATCH Get right into the action and find an online session of MechAssault. OPTIMATCH Find an online session of MechAssault that matches specific criteria. HOST GAME QUICK MATCH The fastest way to find an online session of MechAssault, Quick Match allows you to search for a session quickly, specifying minimal criteria. To play a Quick Match session of MechAssault 1 Select Quick Match in the Xbox Live Lobby.
OPTIMATCH For players who want to join a specific type of online session of MechAssault hosted by another player, OptiMatch™ allows you to specify the criteria for the session you want to join. To play an OptiMatch session of MechAssault 1 Select OptiMatch in the Xbox Live Lobby. 2 Select the specific parameters for your game, and then press .
STARTING A GAME Once everything is set on the Staging screen, the host presses to launch the game. At the end of a game, you’re returned to the Xbox Live Lobby. FRIENDS LIST Your Friends List can contain up to 100 other gamers whom you’ve designated as Friends. Not only does the list make it possible for you to send invitations or be invited to a game with your Friends, it lets you check on your Friends as well. You can see if they are signed on, currently playing, and more.
XBOX LIVE PLAYER OPTIONS The Friends/Players dialog box allows you to perform such actions as removing a friend from your Friends List, sending a Friend Request to a new player, and sending feedback on a player to Xbox Live. MULTIPLAYER BATTLE TYPES There are a number of multiplayer battle scenarios available for you and your lancemates-in-training, regardless of the multiplayer connection you choose. The following details will help you decide which multiplayer game you want to play.
Your Support Team Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Executive Producer Denny “The Suit” Thorley Producer/Studio Director Mike McDonald Lead Designer Tom “Sabre” Dowd Designers Brad “Big Boy” Delaney, Rob “Shadowhawk” Nicholls, Allen Turner Technical Art Director Shane Griffith Art Director Tim Zwica, Tim “Monkeytrigger” Coman Artists Joel Dang, Alan “Mr.
GET AN EDGE ON THE GAME! Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day. > In the U.S., call 1-900-933-TIPS. $.95 per minute. > In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute. Xbox Game Tips (Support Representative): Available 7 days a week including holidays, 6 A.M. to 10 P.M. Pacific time. > In the U.S., call 1-900-933-TIPS. $1.40 per minute. > In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.