User Guide

DEFENSE CONT.
Reset original play C then J
(after calling an audible)
Flip play C then I
Pump up crowd
Coach’s cam I
Call timeout H
DEFENSE (AFTER THE SNAP)
Control player nearest to the ball A
Move player or
Dive C
Sprint B
Jump D
Strip ball I
Spin move left/right (engaged) E
Swim move left/right (engaged) F
KICKING GAME
Direction/Elevation of kick or
Start Kick Meter A
Stop Kick Meter upswing (power) A
Stop Kick Meter downswing (accuracy) A
Delay the kick Hold down A
Call an audible C then C, A, B, E, or F
Cancel an audible D (before selecting an audible)
Reset play C then J
Flip play C then I
Call timeout H
-6
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-7
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RECEIVING
Control intended receiver A
Dive for pass C
Sprint B
Jump for pass D
BLOCKING
Switch to closest blocker/receiver A
Cut block C
Sprint/Engage block B
AFTER THE PLAY
Bypass cut scene A
Hurry players to the line Hold down A
Spike ball B
Fake spike ball C
No huddle D
Instant replay E + F
DEFENSE (BEFORE THE SNAP)
Cycle through defenders A or B
Reposition player or
Defensive line shift E then , , or
Reset defensive line shift E then J
Linebacker shift F then , , or
Reset linebacker shift F then J
Call an audible C then C, A, B, E, or F
Call Coverage audible D then , , or
Cancel an audible D (before selecting an audible)
Reset coverage D then J
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