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S afety Information About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
A Word from the Guildmaster Congratulations are in store for you. The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice. We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover in order to unveil its many secrets. greatness has no bearing with regard to perceived good or evil.
Default Mode i Map Min Awareness Eye Clock Health 6 Resurrections Mana Combat Multiplier 8 Target Lock-on Hold for Magic/ Collect Experience Orbs Experience Points Block General 90 Strength 15 Movement or Zoom Bow (Click) Run/Flourish Skill 20 Inventory Interact Will 25 Pause Screen Arm/Sheathe Ranged Weapon Attack Arm/Sheathe Melee Weapon Gold 200 Items & Expressions Camera Expand Map (Click) Quick Menu Teleport Melee Weapon IV Ranged Weapon V
Magic Mode Health (Hold r) Min i Map Awareness Eye Clock 6 Resurrections Mana Combat Multiplier 8 Target Lock-on (Hold for Magic) Experience Points General 90 Strength 15 Skill 20 Will 25 Cycle Spells Movement or Zoom Bow (Click) Cast Spell Inventory Arm/Sheathe Ranged Weapon Pause Screen Arm/Sheathe Melee Weapon Favourites Camera Expand Map (Click) Mappable Slot Melee Weapon VI Ranged Weapon VII
General Experience Points The General Experience Points notification 90 appears momentarily to indicate an increase in General Experience points. These are accumulated by gathering Experience Orbs. A t Your Command The following information describes the primary items that appear in your view. We are unable, apprentice, to describe every possible option but have focused on those you will encounter most often. Health Bar The red bar in the upper-left portion of your view is the Health bar.
Context Sensitive Icons Context-sensitive icons appear in the lower-left portion of your view and temporarily replace other icons. Two of the most helpful icons to be aware of are the Digging and Fishing icons. Health, Mana, and Expressions also appear just when you need them. When one appears, press in the direction of the icon to use the shovel, fishing rod, or whatever else makes itself available. Pay close attention to these, and you never know what you might discover.
Map of the Guild N A To the Guild Woods bout the Guild The Guild is at the heart of Albion, and the Heroes who have flourished since its establishment keep the civilised world functioning and in relative safety. The Guild’s facilities are like no others in all of Albion. To help you learn your way around the facilities and grounds, we’ve provided a map. Here at the Guild, we have a long, proud tradition.
Map Room The Map Room, located just beyond the front vestibule and at the heart of the Guild’s main floor, contains a large threedimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to find the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless he’s informed you of the contrary.
Skill T he Hero’s Apprenticeship The Hero apprenticeship program focuses on the three most important attributes a Hero must develop to succeed: Strength, Skill, and Will. Mastery of all three sets you on the way to greatness, but to graduate, we only require that you have become proficient enough to pass a final Guild test.
For Good, or for Evil? T he Way of a Hero Only after graduating from the Guild may you call yourself a Hero, but this is just the first step. Becoming a Hero of greatness requires you to increase both your Renown and your Experience. To this end, young Heroes must accept increasingly challenging quests that the citizenry of Albion drop off at the Guild. These are tasks deemed impossible for ordinary citizens, and many are thought not possible even for the mightiest of Heroes.
Gaining Renown However, as you travel, there are times when even a great Hero finds himself lost in the woods looking for the front entrance to Orchard Farm. This is where consulting your Mini Map could aid you. Take a look at the map any time you need to re-orient yourself R (click). At times, you will encounter additional pieces of the map that may provide you with more details. For a key to the map, select the Map heading in your Inventory and scroll down.
Weapons and Armour B uying and Selling Inventory The currency in Albion is gold, and as we hope you learned in your Guild training, you must have gold to be able to buy anything at all, except peace and tranquillity—that’s found out on Fisher Creek. There are many different ways to acquire gold, the main method being that of completing Quests, but you can also trade goods or even buy and sell houses and shops for a profit.
A Hero’s Appearance Another slightly useful aspect to a Hero’s reputation are the various body decorations one may purchase, such as tattoos and haircuts. Many Traders provide tattoos just as they do consumables and other items. Whatever the look you are after, the people of Albion will respond in kind. Maybe you are thinking of getting married, and you have decided you need a change of hairstyle. If this is the case, visit the Barber of Bowerstone and request one.
Augmenting Weapons Not only are there a number of weapons with different capabilities available to a Hero, but some weapons are augmentable. An augmentable weapon has additional slots next to it when you select it from Equipment/Weapons in your Inventory. For augmentations you need augmentation jewels. You can find augmentation jewels in a number of places, such as from blacksmiths, Traders, the Armoury, or even in parts of Albion where jewels have been hidden or forgotten.
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Warranty Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase.
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