TABLE OF CONTENTS SAFETY INFORMATION THE MAIN MENU GAME SET-UP (left) 2 2 Select Game Difficulty . . . . . . . . . . .2 Select HUD Color Scheme . . . . . . . .2 Select Portrait . . . . . . . . . . . . . . . . .3 Saving and Loading a Game . . . . . .3 CONTROLLER COMMAND SCHEME MOVING 6 6 Non-Inventory Items . . . . . . . . . . . .6 Throwing and Dropping . . . . . . . . .6 Multitools . . . . . . . . . . . . . . . . . . . .7 COMMUNICATING 7 Talking to People . . . . . . . . . . . . . . .
GETTING STARTED GETTING STARTED THE MAIN MENU After Deus Ex: Invisible War loads you will see the main menu screen. To pick one of the options on this screen, use the D-PAD to highlight your selection and then press A to continue. Select Portrait Choose the image that will represent your character, Alex D, in the game. This will determine both your appearance and your gender in the game. There are three male and three female portraits to choose from. New Game. Begins a completely new game. Save Game.
GAMEPLAY GAMEPLAY CONTROLLER COMMAND SCHEME The LEFT THUMBSTICK controls your direction of movement. Push 3 to move ahead. Push 2 or 1 to strafe side-to-side. Push 4 to back up. The diagram below shows the default command scheme for your controller.
GAMEPLAY GAMEPLAY TARGETING AND FOCUS Your targeting/aiming cursor always appears at the center of the screen. To interact with an object in the world, focus on the object by approaching and centering your cursor on the object. The name of the object will appear in your HUD along with brackets around the object. Multitools are self-configuring nano devices. In the hands of a skilled operator (such as yourself) they can be used to modify or disable technological devices, and even to pick locks.
GAMEPLAY A Datacubes Datacubes hold recorded data such as email, memos, pictures and graphics. To access the contents of a datacube, focus on it and press A. Any data that’s important to your mission will automatically be stored in your Data Vault (see p. 15). Purchasing/Credits As you progress through the game, you will from time to time find Credits (the “virtual cash” of Deus Ex). Your credit total can be found at the top of your Inventory Screen (X to access).
GAMEPLAY GAMEPLAY The rocket launcher’s alt-fire mode requires a bit of explanation: You can fire the rocket launcher in guided fire mode. If you fire a missile with guided fire, you will be shown a point of view from the nose of the missile. You can then guide the missile to its target using the RIGHT THUMBSTICK to maneuver the projectile. HUD The HUD is a collection of readouts containing useful information that is overlaid on your field of vision. The following information is displayed on your HUD.
GAMEPLAY Biomods The Biomod Display, on the right side of the screen, shows all your biomod slots and the biomods currently installed in each slot (if any). To activate a biomod, highlight it on the HUD by pressing the D-PAD 1, and press A, or press the button to display the Biomod Screen. Some biomods are passive, and work all the time, with no need of activation.
GAMEPLAY GAMEPLAY Direction-of-Fire Indicator INVENTORY & DATA VAULT If you are being hit by enemy attacks, arrows will flash in the center of the screen showing you the general direction that each hit came from (front, rear, right or left). Direction-of-Fire Indicators Your internal data storage generates useful informational screens. X Inventory Use X to access your Inventory Screen. You can carry up to 12 items in Inventory (or 14 with the Enhanced Strength biomod).
EQUIPMENT EQUIPMENT Black Market Mods Biomod Screen Access the Biomod Screen with the button. This screen displays detailed information about all biomods and displays your current biomod upgrade levels. You can access information about both installed and uninstalled biomods from this screen. A detailed guide to your biomods begins on p. 18. Data Vault Standard biomod canisters cannot be used to upgrade black market biomods. Access your Data Vault with the button.
EQUIPMENT Y Installing and Upgrading EQUIPMENT BOT DOMINATION (active) To install a new biomod, you must have an unused biomod canister available (standard or black market, as appropriate). Go to the Biomod Screen, highlight the slot where you wish to install the new mod and press Y.
EQUIPMENT EQUIPMENT THERMAL MASKING (active) Skeletal AGGRESSIVE DEFENSE DRONE (passive) Forces incoming missile projectiles to detonate prematurely. Detonates hurled enemy grenades and projectiles. Renders you less visible to bots and electronic devices, including cameras and turrets. ELECTROSTATIC DISCHARGE (passive) BLACK MARKET Enhances your handto-hand attacks with EMP damage. WEAPONS & INVENTORY EQUIPMENT LISTS BIOMOD CANISTER Virtual Resources CREDITS The global “virtual currency.
EQUIPMENT EQUIPMENT The energy blade has its own internal power source, and does not need ammo or power cells. NONE BALLISTIC PISTOL Damage Type Damage Type BALLISTIC BALLISTIC Alternate Fire Alternate Fire FLASHLIGHT SMART SCOPE The basic hand-held slug-thrower. A powerful, extremely accurate distance weapon with a slow refire rate. STUN PROD Damage Type FLASH BOMB ELECTRICAL Damage Type Damage Type PHYSICAL A police baton. Use as a cudgel. Administers an electrical stun attack.
OPTIONS EQUIPMENT ROCKET LAUNCHER Damage Type EXPLOSIVE Alternate Fire GUIDED FIRE (see p. 10) Fires a self-propelled tracking rocket. NOTE: The rocket launcher must have time to lock on to a target before firing, or it will not guide itself in. Mines Mines must be attached to a flat surface to be activated. In the default proximity mode they will detonate if an enemy passes nearby (you cannot set off your own proximity mines, even if you leave the area and return).
IMPORTANT DOSSIERS INVITATION TO ACTION TARSUS ACADEMIES: SECURITY OPERATIONS RESIDENCY® A personal invitation to AlexD, from Tarsus Academies Greetings, Alex. As one of the most outstanding graduates of the Tarsus Academies’ primary and secondary school systems, you have been selected to receive a full scholarship to our Security Operations Residency program.
IMPORTANT DOSSIERS Billie Adams Position: SOR Resident, Stage 2, New Chicago Facility Status: Active In many ways, Billie Adams is both the most and the least successful of the Stage 2 SOR residents. On the one hand, she has absorbed her Stage 1 academic and physical training with an efficiency, and to a degree, that demonstrates her suitability for Stage 2. However, her behavioral adaptability is far less encouraging.
CREDITS CREDITS DEUS EX: INVISIBLE WAR TEAM Ion Storm Austin Studio Director Warren Spector Project Director Harvey Smith Executive Producer Denise Fulton Producer Bill Money Associate Producer Tara Thomas Lead Programmer Chris Carollo Programmers Matt Baer, Alex Duran, David Kalina, Jeremy Mappus, Art Min, David Reese, Kain Shin Additional Programming Jon Blow, Alex Chrisman, James Clarendon, Ian Dunlop, Gabe Farris, John Harries, Elan Ruskin, Paul Tozour Director of Technology Tim Little Lead Technology
CREDITS INFORMATION QA Test Team Ian Stasukevich, Darren Krommenhock, Jason Stevenson, Kip Ernst, Nicole Ferrara, Mike Gonos, Patrick Goodspeed, Kari Hattner, Julian Mehlfeld, Ralph Ortiz, Jordan Romaidis, Anthony Yuson, Daniel Franklin, Matthew Kagle.