User Guide
BAlDUR’s GATe
™
:
DARK AlliAnce
™
BlAcK Isle STUDios
- 13 -
In Game Pause Menu: You can access an options menu within the
game itself by pressing the START button. The game is paused while
this screen is up. On this screen are the following options:
Return to Game
When this option is selected, it will return you to the game.
Load Game
This will allow you to abort the current game and load a previously
saved Baldur’s Gate: Dark Alliance game.
Recall
Provided you have recall potions, this option uses one of these
potions to return you to the nearest safe location in the area. In
Baldur's Gate, Recall takes you to back to the Elfsong Tavern. It is
useful when you don't want to have to trek all the way back up to
the surface to sell your loot.
Options
When this option is selected, it brings up the Options Menu. This
allows you to adjust the brightness, music volume, sound effects
volume, change the controller configuration, toggle the controller
vibration on and off (when vibration is on, your controller will
vibrate when you are badly wounded), toggle stereo sound, toggle
dialog and subtitles, and toggle the in-game damage text.
Export Players
This function allows you to:
1. Import a character from another save game.
2. If an Xbox controller is present in controller port 2, you are able
to import or add a new character to play as player 2.
3. If the current game is a two player game, you may delete player 1
or player 2, converting the two player game to a single player game.
Note that when two players are present, you may not import or
add a player race that is being used by the other player.
The first screen you see will show the characters that are currently
being played in the game. If you have two controllers present,
player 1 will be able to select either player slot by using the
directional pad or left thumbstick. Several options are possible at
this point:
BAlDUR’s GATe
™
:
DARK AlliAnce
™
BlAcK Isle STUDios
- 12 -
Switching Weapons: There may be circumstances where you want to
switch between your bow and your melee weapon... quickly. To do
this, press left or right on the directional pad, and your character will
switch weapons. Note: You have to have these weapons equipped in
your inventory before you can toggle between them.
Blocking: Block (holding down the Black button) will deflect most
incoming projectiles or melee attacks— though it is not proof against
every attack. You can block with a shield or any weapon, but only a
shield will allow you to keep blocking indefinitely; if you block with a
weapon, it will only last for a short period of time. If you have the feat
Improved Block, however (see Spells and Feats, p. 26), you can block
with a weapon indefinitely. You cannot block if you are wielding a bow.
Healing: Pressing the right trigger will cause your character to drink one
of the healing potions in your inventory, replenishing some of your hit
points.
Auto-Map: Pressing the White button will cause a map of the level to
appear on the screen. Your character’s position is shown by a yellow
arrow. You can press the White button again to shrink the map and
move it to the upper right corner of the screen. To make the automap
disappear, press the White button again. Save points and large bodies
of water will appear on your automap as well, which helps navigation
considerably.
Rejuvenation: Pressing the left trigger button will cause your
character to drink one of the rejuvenation potions in your inventory,
replenishing some of your arcane energy.
Rotate Camera: Sometimes you may want a better angle to see down
a corridor or beneath a wall; to rotate the game camera, move the right
thumbstick until the camera is at the angle you want. If at any time you
need to reset the camera back to its original position, click the right
thumbstick, and the camera will reset.
Breaking Items: Many items, such as vases, crates, and barrels, can be
broken open by attacking them (using the A button). Sometimes these
breakable items will have treasure inside. Be careful when attacking
barrels, however, as some of them will explode when struck.
Pushing Items: Pushing items is done by moving into an object.
Objects that can be pushed will be pushed in the direction your
character is walking.