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WARNING Before playing this game, read the Xbox 360™ Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/ support or call Xbox Customer Support (see inside of back cover). Important Health Warning About Playing Video Games CONTENTS LARA . . . . . . . . . . . . . . . . . . . . . . 2 MENU CONTROLS . . . . . . . . . . . . . . . . . 3 MAIN MENU . . . . . . . . . . . . . . . . . . . .
2 LARA At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father — the late Earl of Abbingdon, Richard Croft. At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon.
5 MAIN MENU continued DIFFICULTY LEVELS/SCREEN MODES OPTIONS Press m or q to select an option, and s or o to change the setting. Press A to confirm your Options changes, or B to return to the Main Menu without changes. ■ SOUND ■ DISPLAY ■ CAMERA SAVING AND LOADING THE GAME Press > during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game. SAVING YOUR PROGRESS or or or or NO . NO . NO . NO .
6 7 SWIMMING CONTROLS CONTROLLING LARA The controls shown in this section are default. You can view all the CONTROLLER CONFIGURATION settings ( page 4 ) in the Options Menu. ] L Swim left, right, forward. B Dive. Hold button to dive deeper. Y Interact/Action/Pick up rewards. Fast stroke. A Swim toward the surface/Surface. C Rotate camera. x ` _ Y X B A L < l > C NOTE: When Lara is swimming underwater, her air meter slowly drains.
8 9 COMBAT AND ITEM CONTROLS COMBAT w x z Click Combat Mode lock-on. Fire. ■ C Y Pull grapple/Interact with environmental targets (explosive barrels, etc.). Use health pack. KEEP MOVING Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy’s advance. A moving target is much harder to hit than a static one. Accurate Aim Mode toggle. Throw grapple. o In combat, always remember these two key elements: Throw grenade/flare.
10 DEFENSIVE COMBAT CONTROLS 11 HUD (Head’s-Up Display) While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks. ■ ROLL ■ FLIP Pull and hold w , press B and then press in any direction. L Pull and hold w , press A and then press in any direction. L TARGETING The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status: ■ GRAY RETICLE Target is out of range.
12 PDA EQUIPMENT The PDA is Lara’s automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press < to access Lara’s PDA, which displays the following data: ■ OBJECTIVES ■ DATA ■ Provides Lara with information on her current objectives and overall mission objectives. Provides information for completed missions, and allows you to keep a tally of rewards collected while playing the missions.
14 BINOCULARS/REMOTE ANALYSIS DEVICE (RAD) The RAD, a pair of high-tech lenses in Lara’s inventory, perform the following functions: ■ ■ BINOCULARS Magnify the image in the field of view. Analyze and provide a readout for objects in view that have significant archeological or technological interest. Data collected include: CHEMICALLY UNSTABLE Object explodes given the right impulse. TECHNICAL Object is part of machinery large or small, ancient or modern, electronic or physical.
16 17 CREDITS DEVELOPMENT TEAM Senior Producer Matthew Guzenda CRYSTAL DYNAMICS Environment Concept Art Joel Boucquemont, Bill Stoneham Lara Design & Creative Consultant Producer Toby Gard Morgan Gray Production Staff Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg Additional Production David Baker, Juli Logemann Technical Director Jason Bell Kam Yu Daniel Cabuco Character Artists Lead Animators Brandon Fernández, Jeff Wilcox Rob Pavey Player Character Lead Programme
18 19 CREDITS continued EIDOS UK CEO Jane Cavanagh Commercial Director Bill Ennis Financial Director Rob Murphy Company Secretary Anthony Price Head of European Publishing Scott Dodkins Product Acquisition Director Ian Livingstone Worldwide CTO Julien Merceron Development Director Darren Barnett Senior Producer Greg Hounsom Creative Development Director Patrick O’Luanaigh Executive Designer Dax Ginn Head of Global Brand Larry Sparks Senior Brand Manager Matt Gorman Brand Manager Alex Price H
P I G G Y B A C K I N T E R A C T I V E . C O M BECAUSE X NEVER MARKS THE SPOT Six months in the making, and designed with exclusive insight and assistance from the Crystal Dynamics development team, Tomb Raider Legend - The Complete Guide is an essential companion for those who would like to enjoy Lara’s latest adventure to its fullest.