User Guide
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beat of a bar, it will play from the 2nd beat - so that if there is a kick on the 1st beat,
and a snare on the 2nd, it will start playing with the snare.
Sync Groove Phase
This method of synchronization makes subsequent Grooves play in phase with the
first Groove played. Press play on your sequencer, and trigger a Groove via MIDI
on, say, the 4th beat. Now, when you trigger another Groove, it will synchronize to
the original Groove you played.
Transition Mode
This parameter sets how transitions between Grooves are handled. So far, we
have been using the 'Immediate' mode, which stops a Groove which is playing
already and starts the second Groove straight away when it is triggered, according
to the currently-selected Sync mode. If you change the Transition Mode to 'Next
Beat', the transition takes place on the next beat of the Sync Mode source. To try it,
trigger a new Groove on an offbeat - for example, between the 2nd and 3rd beats
of a bar. You will notice that the Groove starts playing on the 3rd beat, which is the
next one after the trigger is made.
There are a further two types of Transition Mode, 'Next Bar' and 'End of Phrase'. As
its name implies, the former works in a similar way to 'Next Beat' except that, after
the next Groove is triggered, it starts playing from the start of the next bar. Mean-
while, the 'End of Phrase' mode works by triggering the next Groove after the cur-
rent one has played until the end. This mode is useful when working with Grooves
longer than 1 bar in duration. When using 1-bar Grooves, it will work exactly like
the 'Next Bar' mode.
While you are in the Play Options panel, it's a good idea to acquaint yourself with
the rest of the option toggles. When Latching Mode is enabled, Grooves are not
turned off by a note-off message, but by another note-on message of the same
note number. Therefore, you hit a key once to start the Groove, and hit it again to
stop it. Polyphonic Mode allows you to overlay multiple Grooves over each other, by
not stopping a Groove which might already be playing. Checking the Respond to










