SONAR User Manual
Table Of Contents
- SAFETY INSTRUCTIONS
- TABLE OF CONTENTS
- FOREWORD
- CONTROL DESCRIPTION
- OPERATIONAL OVERVIEW
- FINE TUNING THE PICTURE
- MARKS AND DATA
- MENU OVERVIEW
- FUNCTION KEYS
- ADVANCED LEVEL OPERATION
- Finding Fish School Center
- Tracking a Fish School (target lock)
- Detecting Fish Schools Aurally
- The Fish Alarm
- Relocating Fish School for Easy Observation
- Comparing of Fish School Concentration
- Measuring Fish School Speed
- The Event Mark
- True Motion Display
- Plotting Net Location Mark
- Observing Net Behavior
- Target Slice Display
- PORT/STARBOARD, HORIZONTAL SLICE DISPLAYS
- MEMORY CARD OPERATIONS
- TURNING MARKS, DATA ON/OFF
- INTERPRETING THE DISPLAY
- WARNINGS
- SELF TESTS
- INPUT DATA SELECTION
- MAINTENANCE
- MENU TREE
- SPECIFICATIONS
- INDEX

7-12
Note 3: Each time the FISH key is pressed the latest fish mark
and ship’s speed mark change in the sequence shown below:
Fish key pressed once:
Fish key pressed twice:
Fish key pressed three times:
Fish key pressed four times:
↓
↓
X
→
↓
X
↓
↓
X
→
↓
→
The Event Mark
The event mark is useful for finding the horizontal range, depth
and bearing to a location some distance from current position.
This function requires speed and heading inputs.
There are two types of event marks: event mark 1 and event
mark 2. 10 of each type of mark can be displayed. The unit marks
the latest one by (
) for event mark 1 and by ( ) for event mark
2. Older event marks are displayed by a cross plus event number
(event mark 1) or an inverted Y with event number (event mark
2). When you enter more than ten event marks, the unit erases
the oldest mark, one by one.
1
2 3
1 2
3
Latest
Figure 7-10 Event marks










