User Manual
WOLF
1. THE WOLF
a. Wolf is a beng game where players take turns being “the wolf”—a player with the abilit
to partner with the player of his choice for a hole.
b. The wolf always tees o rst on a hole.
c. The wolf may only partner with a player immediately aer that player’s tee o.
d. If the wolf does not partner with any players for a hole, the hole plays out in a wolf-versus
rest scenario. If the wolf takes on a partner and there are four players in the game, the
remaining two players are automacally on a team. Either scenario, teams are treated a
they would be in matchplay—a team’s score for a hole is taken to be the best score among
the players on the team.
2. TURN ORDER
a. The order in which players tee o is xed—excepng when they are the wolf, players tee
o only aer the player before them in the starng lineup.
b. Each new hole, the player who was last wolf is moved to the end of the player order list,
allowing the next player to be the wolf.
c. Once the number of holes remaining is less than the number of players, the wolf for each
hole is the (or a) player with the lowest score to allow for comeback opportunies.
3. SCORING
a. Wolf is a beng game in which the losing players pay the winning players. As such, points
subtracted each hole should equal points added each hole (net points awarded each hole
should equal 0).
b. For a 2v2 hole, each player either loses 1 point or wins 1 point.
c. For a 2v1 hole, the losing team pays 2 points to the winning team.
d. For a 3v1 hole, the wolf wins or loses 3 points and opponents of the wolf either win 1
point each or lose 1 point each.
e. If a hole ends in a e, no points are awarded, and the weight of the unclaimed points
carries over to the next hole. This eect stacks.
4. CAVEATS
a. Wolf enrely disables hamburger menu mulligans, as this is not an opon we want players
to have in this mode.
- Select WOLF for Wolf Play
- Select NEXT to manage teams or begin round.
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