LWB-1216 Franklin Children’s Dictionary featuring The OXFORD Primary Dictionary & Thesaurus www.franklin-uk.co.
LICENSE AGREEMENT READ THIS LICENSE AGREEMENT BEFORE USING THE ELECTRONIC REFERENCE. YOUR USE OF THE ELECTRONIC REFERENCE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE ELECTRONIC REFERENCE AND YOUR PURCHASE PRICE WILL BE REFUNDED. ELECTRONIC REFERENCE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
License Agreement Introduction . . . . . . . . . . . . . . . . . . . . . . . . .1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Word Bank Lists -Teacher’s Notes . . . . . . . . . . . . .4 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 General Information . . . . . . . . . . . . . . . . . . . . . . . .10 Key Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 Finding a Definition . . . . . . . . . . . . . . . . . . . . . . . .
INTRODUCTION Congratulations! Your child or pupil now has an exciting new product designed to interest and enhance his or her spelling, reading and writing skills. The FRANKLIN CHILDREN’S DICTIONARY is a beneficial and educational tool that puts fun into learning. The FRANKLIN CHILDREN’S DICTIONARY features 26,000 words from the Oxford Primary Dictionary, with simple, child-friendly definitions. It also features 50,000 synonyms from the Oxford Primary Thesaurus.
WORD BANK LISTS -TEACHER’S NOTES Words are fun. Both those that are familiar, and those which are completely new, can lead one on a trail forward to new ideas or backwards to the half remembered past. In order to help pupils clarify and express their thoughts in writing, the National Literacy Association, in partnership with Franklin Electronic Publishers, Inc., has put together over one hundred lists of words grouped together into subjects.
difficulty may not always be comparable between subjects. For instance, the Challenge list for Water includes words like dehydration whereas that for About Me contains less adventurous words such as cousin. You will also find that some words appear on more than one list. For instance, the word ‘green’ is in the topic lists Colour and The Park. To enter the word lists, the child must press . This will take them into the topic list. The topics are listed alphabetically.
All lists, of course, have their limitations. These are not intended to be comprehensive in any sense, nor do they attempt to suggest the best or most appropriate or even the most interesting words to use when writing about a particular subject. They are meant as props for each child to use or reject according to their needs at that moment. The teacher will know when these props are helpful, when they lead on to an exploration of other words and when they give a young writer confidence.
Encouraging pupils to take a machine home and demonstrate it to their parents could be both an enjoyable and a useful exercise for many of them. Although some of the lists fall into a specific curriculum area, many of them can be used across the school subjects. They are intended for use in all the Key Stage 2 curriculum areas and can often be used as a way of linking subjects together.
the word and turn it over. The first one to turn over all the words and read them out to the teacher wins. There are also all sorts of pattern games in which single words are strung together (with the last letter of one making the first letter of the next) into a pattern. There are versions of the time-honoured game of ‘hangman’ or there is pelmanism with pairs of word cards. There are also, of course, all sorts of ways of playing with people’s initials.
GETTING STARTED This product uses four AAA batteries. Change the batteries when the screen contrast is too light even after adjustment. Note: When you remove the batteries, stored information is erased. Follow the instructions below to install the batteries and adjust the screen contrast. 1. Remove the battery compartment cover on the back of the unit. 2. Install four AAA batteries. 3. Press 4. Press lighter. .
GENERAL INFORMATION ➷ Seeing A Demonstration You can view a brief demonstration of how your FRANKLIN CHILDREN’S DICTIONARY works. To do this, press and press appears on the screen. Press demonstration. Press tion. until See Me Work to see the to stop the demonstra- ➷ Follow the Arrows The flashing arrows to the right of the screen show which arrow keys you can use to see more. ➷ Automatic Shutofff If you forget to turn off your FRANKLIN CHILDREN’S DICTIONARY, don’t worry.
KEY GUIDE This guide explains what the keys, other than the alphabet keys, do when they are pressed. Turns FRANKLIN CHILDREN’S DICTIONARY on or off. Goes to the thesaurus Word Entry screen. Goes to the list of Word Bank topics. Goes to the List menu. You can add a word to Your Word List, select a level for Word Bank, see a list of countries and peoples, use the calculator or view a demonstration. Goes to the Games menu.
Clears the word typed in the dictionary or thesaurus Word Entry screens, goes back to the dictionary Word Entry screen, or stops the demonstration. Types a ? to stand for one unknown letter in a word. + Types an ✽ to stand for two or more letters in a word. Moves the cursor up. Makes the screen darker at the dictionary and thesaurus Word Entry screens. In the calculator, does an addition. Moves the cursor down. Makes the screen lighter at the dictionary and thesaurus Word Entry screens.
FINDING A DEFINITION The FRANKLIN CHILDREN’S DICTIONARY makes it easy for the child to find a definition. When there is an unfamiliar word used in a definition, it can be highlighted and the meaning found. When a game word is difficult or new, it can be looked up too. Each dictionary entry has several parts to it: a) The headword (the word that is being defined) in bold, b) The part of speech (noun, verb, etc.) in italics.
To find definitions, follow the example below. 1. Press . 2. Type a word to look up. For example, type ether. 3. Press 4. Press . repeatedly to read more. At the end of the dictionary entry, the message “No more!” appears. 5. Press screen.
To find the meaning of a word used in a definition, follow the example below. 1. Press to start a highlight. 2. Press again to jump to the definition of the highlighted word. 3. Press 4. Press screen. to read the definition. to return to the dictionary Word Entry To learn how to look up definitions of game words, please see “Playing the Games” on page 33.
FINDING A SYNONYM The FRANKLIN CHILDREN’S DICTIONARY includes a thesaurus to help children find synonyms. Synonyms are words that have the same or similar meanings, for example, gem, jewel, precious stone. Synonyms for a word can be found by typing the word at the thesaurus Word Entry screen and pressing . Thesaurus entries (when available) can also be looked up from the definition of a word, and the definition of a word (when available) can also be found from a thesaurus entry.
To find synonyms, follow the example below. 1. Press . 2. Type a word to look up. For example, type admire. 3. Press 4. Press . repeatedly to read more. At the end of the thesaurus entry, the message “No more!” appears. To look up a cross referenced word, follow the steps above and type the word that is cross referenced at the thesaurus Word Entry screen.
To find the synonym of a word used in a definition, follow the steps below. The example shown is from the dictionary entry for hieroglyphics. 1. In a definition, press 2. Use want. 3. Press or to start the highlight. to move the highlight to the word you . You jump to the thesaurus entry for symbols. 4. Press 5. Press screen. repeatedly to read more.
To find the definition of a word in a thesaurus entry, follow the steps below. The example shown is from the thesaurus entry for admire. 1. Press 2. Use want. to start the highlight. or to move the highlight to the word you 3. Press You jump to the dictionary entry for esteem. 4. Press 5. Press screen. repeatedly to read more.
SPELL CORRECTION The FRANKLIN CHILDREN’S DICTIONARY comes with automatic spell correction. It helps children find the word they’re looking for by either correcting a misspelled word or offering correctly spelled possibilities. Let’s look at an example. 1. Press to go to the dictionary Word Entry screen. 2. Type a misspelled word, for example, pepel. 3. Press . A list of possible corrections appears. If the word highlighted is the one you want, go to Step 4.
FINDING LETTERS IN WORDS The FRANKLIN CHILDREN’S DICTIONARY can help children find a word even when they are unsure of how it is spelled. In either the dictionary or thesaurus Word Entry screens, use to replace one unknown letter in a word. You can type more than one ? in a word. Use to help solve crossword puzzles and other word games. Suffixes, prefixes and other parts of words can be foundby using the asterisk (✽) key. Use the asterisk to replace a series of letters. To type an ✽, hold and press .
For example, type p?rt✽ at the dictionary Word Entry screen. 3. Press . If the pattern typed has matches in the dictionary a list is displayed. If it it doesn’t have any matches, the message, “Sorry, can’t help.” appears. 4. Press repeatedly to go down the list and view more matches. 5. Press screen.
VIEWING THE WORD BANK LISTS The difficulty level can be selected before viewing the lists. To learn how, follow the steps below. 1. Press 2. Press . until Word Bank Level is on the screen. 3. Press or desired level. to move the check mark to the The arrow to the right of the check mark box indicates which way to move. 4. Press to go to the Word Bank topics list.
To learn how to view the subject-area words, follow the example below. 1. Press . 2. Press to scroll down the list, or type the first letter of the desired topic. The highlight moves to the first topic starting with that letter. For example, type S. You may also start typing the letters of a topic to go to it directly. If the topic name is cut off, press name. 3. Press 4. Press to see the full when the desired topic is highlighted. to scroll down the list.
This list can be scrolled to look for familiar words. When the end of the list is reached, the message “No more!” appears. When an unfamiliar word appears, press to look up its definition. If the word has a matching dictionary entry, the definition appears. If there is no matching dictionary entry, the message “Not in dictionary” appears. To see synonyms of the highlighted word, press . If the word has a matching thesaurus entry, it appears.
FINDING COUNTRIES AND PEOPLES The FRANKLIN CHILDREN’S DICTIONARY includes names of countries and the terms used for the people living in them, to teach children what the people living in a country are called. For example, a child can learn that while the people of Iceland are Icelanders, the people of Switzerland are the Swiss. To view the information on countries and peoples, follow the example below. 1. Press 2. Press 3. Press . until Countries is on the screen. . The Countries list appears. 4.
The highlight moves to the first country whose name starts with the letter typed. For example, type I. You may also start typing the letters of a country to go to it directly. 5. Press want. to move the highlight to a country you For example, move the highlight to Israel. 6. Press 7. Press Press screen. to return to the Countries list.
SAVING WORDS FOR STUDY With the FRANKLIN CHILDREN’S DICTIONARY a child can create a personal list of up to 80 words for study or review. Any word in the dictionary or thesaurus can be added to the list. Words that are not in the dictionary or thesaurus can also be added, but those words take up more room in the list. Words can be added to the list in several ways. To learn how to add a word to Your Word List, follow the example below. 1. Press . 2. Press and then press Add a Word is on the screen. 3.
If the word typed is not in the dictionary, the message “Add it Anyway?” appears. 4. Press to add the word. A headword can be added to Your Word List. To learn how, follow the example below. 1. From a dictionary entry, press . Your Word List appears on the screen. 2. Press to select it. The headword of the dictionary entry appears on the Add This Word: screen. 3. Press to add the word. A word in a definition can be added to Your Word List. To learn how, follow the example below. 1.
3. Press . Your Word List appears on the screen. 4. Press to select it. The highlighted word appears on the Add This Word: screen. 5. Press to add the word. A word typed in at the dictionary or thesaurus Word Entry screens can also be added to Your Word List. To learn how, follow the example below. 1. Press to go to the dictionary Word Entry screen or press Entry screen. to go to the thesaurus Word 2. Type the word to add. 3. Press . Your Word List appears on the screen. 4. Press to select it.
To learn how to view the words added to Your Word List, follow the steps below. 1. Press . Your Word List appears on the screen. 2. Press to select it. See Your Words appears on the screen. 3. Press to select it. The list of added words appears. 4. Use to scroll the list. 5. Press screen. to return to the dictionary Word Entry To erase one word from the list, do the following. 1. Press . Your Word List appears on the screen. 2. Press 3. Press to select it.
4. Press to select it. The list of entered words appears. 5. Use to move the highlight to the word you want to remove from the list, and press . To erase the entire list, do the following. 1. Press . Your Word List appears on the screen. 2. Press 3. Use 4. Press to select it. until Erase List appears on the screen. to select it. The message Erase list (Y/N)? appears. 5. Press Y to erase the list or N to exit without erasing.
PLAYING THE GAMES The FRANKLIN CHILDREN’S DICTIONARY has seven challenging games that are both educational and fun. A child can learn commonly used Spanish and French phrases with Fun with Spanish and Fun with French, practice math problems with Arithmetic Tutor and test verbal skills with Hangman, Word Train, Jumble and Anagrams. There are two skill levels: Easy and Hard.
This is an item on the Games menu. 2. Use or to move the check mark to the desired level. 3. Press until Game Words is on the screen. Dictionary is the default setting. 4. Use or to move the check mark to the desired source. 5. Press to scroll down the list of games. 6. When the desired game is highlighted, press to select it. Hangman challenges a child to guess a mystery word, in which each letter is hidden by a ?. To learn how to play, follow the steps below. 1. Select Hangman on the Games menu. 2.
When a correct letter is typed, it appears in place of the corresponding ?. When an incorrect letter is typed, it replaces an # and another part of the man appears. 3. To reveal one letter, press . 4. To give up and end the game, press . When the man is fully revealed, the game is over. 5. To see the definition of the word, press . If the source of game words is Your Word List and it contains words not in the dictionary, the message “Not in Dictionary” appears. 6. To play another round, press .
Whoever types the last letter of the word, wins. 3. To give up and end the game, press . 4. To see the definition of the word, press 5. To play another round, press . . To return to the Games menu, press . Jumble scrambles the letters of a mystery word. The child must unscramble the letters to form a word. To learn how to play, follow the steps below. 1. Select Jumble on the Games menu. 2. Type a guess and press . 3. To shuffle the letters press . 4. To give up and end the game, press 5.
6. To play another round, press . To return to the Games menu, press . Anagrams challenges a child to find all of the words that can be formed using the letters in the game word. Each letter can be used only as many times as it appears in the given word. Each anagram mush be a specified minimum length. This number flashes on the screen before each round. The number of possible anagrams is shown on the right side of the screen. To learn how to play, follow the steps below. 1.
Once the game is over, use to see the list of words that can be made with the game word. 5. To play another round, press . To return to the games menu, press . Arithmetic Tutor challenges a child to solve math problems. When he or she solves 10 problems correctly, the game goes up by one level. There are five levels of difficulty. To learn how to play, follow the steps below. 1. Select Arithmetic Tutor on the Games menu. 2. Type the answer.
Fun with Spanish and Fun with French are lists of helpful phrases that a child can read and memorize. Follow the steps below to learn how to view these lists. 1. Select Fun with French or Fun with Spanish on the Games menu. 2. Press to move the highlight to the desired phrase, and press . The English phrase or word will be shown followed by either the French or Spanish translation, depending on the list chosen. 3. Press screen.
USING THE CALCULATOR The FRANKLIN CHILDREN’S DICTIONARY includes a calculator which a child can use to check homework. To learn how to use the calculator, follow the steps below. 1. Press screen. and press 2. Press until Calculator is on the to select it. 3. Type a number. Press D to type a decimal. In the calculator, the letters Q-P will automatically type the numbers 1-0. The numbers are marked above the letters on the LITERACY WORD BANK. 4.
BATTERY INFORMATION 1. Different types of batteries or new and used batteries are not to be mixed. 2. Only batteries of the same or equivalent type as recommended are to be used. 3. Batteries are to be inserted with the correct polarity. 4. Exhausted batteries should be removed. 5. Supply terminals are not to be short-circuited. This unit may change operating modes due to Electro-static Discharge.
PRODUCT INFORMATION Specifications: Model: LWB-1216 Franklin Children’s Dictionary Dimensions: 2.4 x 3.2 x 0.14 Batteries: 4 AAA ISBN 1-59074-113-7 FCC Tested To Comply With FCC Standards FCC Notice Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules.
LIMITED WARRANTY (EU and Switzerland) This product, excluding batteries and liquid crystal displays (LCDs), is guaranteed by Franklin for a period of two years from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the European Union that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault.
LIMITED WARRANTY (outside EU and Switzerland) This product, excluding batteries and liquid crystal displays (LCDs), is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
LWB-1216 Franklin Children’s Dictionary featuring The OXFORD Primary Dictionary & Thesaurus www.franklin-uk.co.