™ Electronic Publishers ADVANCED THESAURUS Electronic Publishers User’s Guide ATH-440
License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE. YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CARTRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN CARTRIDGE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
Contents 440), you can find a total of more than 500,000 synonyms, antonyms, Classmates™, and Confusables™. You can also play three exciting word games at different skill levels. Read this User’s Guide to learn how! Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and the ability to use books in cartridges. With your new Franklin Advanced Thesaurus (ATH- Installing Batteries ........................................................
Key Guide Function Keys CLEAR Clears the word you entered. MENU Shows the menu. SKILL CONF GAMES HINT CARD ON/OFF (red) BACK CAP Shows the game skill levels. ENTER (green) Shows Confusables (words that you may confuse with others). HELP (yellow) Shows games you can play. ? ✱ (blue) Provides hints during games. Exits the selected book. Other Keys Erases a letter, shows a previous screen, or unhighlights a word. Shifts keys to type capitals.
Installing Batteries Installing Cartridges The BOOKMAN 440 model uses two CR2032, 3-volt batteries. Here is how to install or replace them. Warning: Never install or remove a BOOKMAN cartridge when your BOOKMAN is on. If you do, information you have entered in the built-in book as well as in the cartridge will be erased. Warning: When the batteries lose power or are removed from BOOKMAN, information that you have entered in its built-in book as well as in any installed book cartridge will be erased. 1.
Selecting Books Using the Color Keys Once you have installed a cartridge in your BOOKMAN, you can select which book you want to use. The red, green, yellow, and blue keys change functions according to which book you are using. 1. Turn BOOKMAN on. 2. Press CARD . When you have selected and are using the built-in book, the color keys function as labelled on the keyboard. When you are using a BOOKMAN cartridge, the color keys function as labelled on that cartridge. These are sample books. 3.
Changing Settings Viewing a Demonstration You can adjust the font size and shutoff time of this book. The font size sets how large the letters appear on screen. The shutoff time sets how long your BOOKMAN stays on if you forget to turn it off. When no book cartridge is installed in your BOOKMAN, a demonstration automatically appears after you select this book. To stop the demo, press CLEAR . To disable it, press MENU and then select Disable Demo. To reenable it, select Enable Demo. 1. Press CLEAR . 2.
Finding Synonyms Finding Synonyms To look up synonyms, simply type a word and then press ENTER . Try this example. ➤ Understanding Thesaurus Entries When you see THES flash in the upper right of the screen, the entered or highlighted word has a thesaurus entry. Each thesaurus entry begins with the word’s part of speech (noun, verb, adjective, etc.) and a brief definition. 1. Press CLEAR . 2. Type a word (e.g., happy). To type capitals, hold CAP . To erase a letter, press BACK .
Finding Confusables™ Correcting Misspellings Don’t worry if you misspell a word. Corrections automatically appear. Confusables are words that sound alike or are spelled similarly. When you see CONF flash in the upper right of the screen, the entered or highlighted word has Confusables. Try this example. 1. Press CLEAR . 2. Type a misspelled word (e.g., ecskwizzit). 3. Press ENTER . 1. Type rein. 2. Press ENTER . Notice that CONF flashes. 3. Press 4. Highlight a correction. 5.
Highlighting Words Sending Words Another way to find synonyms and Confusables is by highlighting words in thesaurus entries. Try this example. You can look up words from this book in certain other BOOKMAN books, and vice versa. To send or receive a word to or from another book, you must first install a book cartridge in your BOOKMAN, and that cartridge must be able to send or receive words, too. To learn if a cartridge can send or receive words, read its User’s Guide. 1. Type demeanor. 2. Press ENTER .
Playing the Games Playing the Games Picking Levels and Games Playing Anagrams You can pick a skill level before you play or during a game. If you pick a level during a game, the new level does not take effect until the next round begins. Anagrams challenges you to find anagrams of a word. (An anagram is a word formed from all or some of the letters of another word.) To play, type an anagram and then press ENTER . Use the arrows to view anagrams you’ve already entered.
Playing the Games Cartridge Care • Do not touch the metal contacts on the book cartridges. Playing Word Train™ All aboard! You and the Word Train take turns typing letters to form a word. Whoever types the last letter wins. Caution: Touching these electrical contacts with statically charged objects, including your fingers, could erase information entered in a cartridge or built-in book. Press ? ✱ to end a round and reveal the word. Press ENTER to view the thesaurus entry of the word.
Resetting BOOKMAN Limited Warranty (U.S. only) If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press CLEAR and then press ON/OFF twice. If nothing happens, follow the steps below. Warning: Pressing the reset button with more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book and in an installed cartridge.
Specifications Model: ATH-440 • batteries: 2 CR2032, 3-volt lithium • size: 12 x 1.4 x 8.3 cm • weight: 4 oz © 1987-1995 Franklin Electronic Publisher, Inc., Mount Holly, NJ 08060 USA. Classmates, Confusables, and Word Train are trademarks of Franklin. All rights reserved. BOOKMAN is a trademark of Sherwin M. Borsuk. Used under license. FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules.
Index ?* key using during games 10 using to find spellings 8 Anagrams game 10 Arrows keys 6 on screen 6 Asterisks 8 Auto-resume feature 4 Batteries 4 BOOKMAN resetting 12 specifications 13 Capital letters 7 CARD key 5, 9 Cartridges care of 11 installing 4 removing 4 Changing font size 6 screen contrast 6 shutoff time 6 Classmates 7 CLEAR key 6 Color keys understanding 3 using 5 FPB-28024-00 P/N 7201393 CONF key 8 Confusables defined 8 finding 8, 9 Cursor, moving 7 Direction keys 3 DN key 3 Erasing typed le
™ Electronic Publishers ADVANCED THESAURUS Electronic Publishers User’s Guide ATH-440