Reference
Components
Bitmap Draw Transform
Description
The Bitmap Draw Transform primitive draws a bitmap onto a view. An Area must be supplied to define the part of the view that the bitmap is
drawn into. The bitmap will be stretched if necessary to fit exactly into the area supplied.
You can also apply a colour transformation using a colour matrix. See the Colour Matrix component for more information. You should take
care when using this option for bitmaps that are likely to be redrawn many times per second as the calculation can be quite cpu intensive,
particularly with larger bitmaps.
Connectors
Inputs Type Outputs Type
View to draw onto
View The same View as the
input, but anything
connected here is
drawn on top
View
Destination area on the View
(in grid squares)
Area
The bitmap to draw
Bitmap
The colour transformation (if
any) to be applied
ColourMatrix
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