User Guide
Hardware Functional Overview
FIC MD02 Service Manual 4-15
. Tri-view support through LFP interface, DVO C port, and CRT Internal Graphics
Features
. Up to 64 MB of Dynamic Video Memory Allocation
. Display Image Rotation
. Core Frequency
• Display Core frequency of 133-MHz
• Render Core frequency of 133-MHz
.
2D Graphics Engine
• Optimized 128-bit BLT engine
•
Ten programmable and predefined monochrome patterns
• Alpha Stretch Blt (via 3D pipeline)
•
Anti-aliased lines
• Hardware-based BLT Clipping and Scissoring
• 32-bit Alpha Blended cursor
• Programmable 64 x 64 3-color Transparent cursor
•
Color Space Conversion
• 3 Operand Raster BLTs
•
8-bit, 16-bit, and 32-bit color
• ROP support
• DIB translation and Linear/Tile addressing
.
3D Graphics Engine
• 3D Setup and Render Engine
• Viewpoint Transform and Perspective Divide
•
Triangle Lists, Strips and Fans support
• Indexed Vertex and Flexible Vertex formats
•
Pixel accurate Fast Scissoring and Clipping operation
• Backface Culling support
• DirectX* and OGL Pixelization rules
• Anti-Aliased Lines support
•
Sprite Points support
• Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
•
High quality performance Texture Engine
• 266-MegaTexel/s peak performance
• Per Pixel Perspective Corrected Texture Mapping
• Single Pass Texture Compositing (Multi-Textures) at rate
•
Enhanced Texture Blending functions
• Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
•
Numerous Texture formats including 32-bit RGBA
• Alpha and Luminance Maps
• Texture Chromakeying
• Bilinear, Trilinear, and Anisotropic MIP - Mapped Filtering
•
Cubic Environment Reflection Mapping
• Embossed Bump-Mapping
•
DXTn Texture Decompression
• FX1 Texture Compression
• 3D Graphics Rasterization enhancements
• One Pixel per clock
• Flat and Gouraud Shading
• Color Alpha Blending for Transparency
•
Vertex and Programmable Pixel Fog and Atmospheric effects
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