User Guide

FIC MB05W Service Manual
1- 82 FIC MB05 Service Manual
Compliant with ANSI/TIA/EIA 644-1995 spec
Integrated PWM interface for LCD backlight inverter control
Bi-linear panel fitting
. Tri-view support through LFP interface, DVO B/C port, and CRT
Internal Graphics Features
Ø . Up to 64 MB of dynamic video memory allocation
Ø . Display image rotation
Ø . Graphics core frequency
Ø . Display core frequency at 133 MHz or 200 MHz
Ø . Render core frequency at 100 MHz,133 MHz, 200 MHz
Ø . 2D graphics engine
n Optimized 128-bit BLT engine
n Ten programmable and predefined monochrome patterns
n Alpha Stretch BLT (via 3D pipeline)
n Anti-aliased lines
n Hardware-based BLT Clipping and Scissoring
n 32-bit Alpha Blended cursor
n Programmable 64 x 64 3-color Transparent cursor
n Color Space Conversion
n Three Operand Raster BLTs
n 8-bit, 16-bit, and 32-bit color
n ROP support
n DIB translation and Linear/Tile addressing
Ø . 3D graphics engine
n 3D setup and render engine
n Zone rendering
n High quality performance texture engine
n Viewpoint transform and perspective divide
n Triangle lists, strips and fans support
n Indexed vertex and flexible vertex formats
n Pixel accurate fast scissoring and clipping operation
n Backface culling support
n DirectX* and OpenGL* pixelization rules
n Anti-Aliased lines support
n Sprite points support
n Provides the highest sustained fill rate performance in 32-bit color and 24-bit W
mode
n High quality performance texture engine
n 266-MegaTexel/s peak performance
n Per pixel perspective corrected texture mapping
n Single pass texture compositing (multi-textures)
n Enhanced texture blending functions
n Twelve level of detail MIP map sizes from 1x1 to 2k x 2k
n Numerous texture formats including 32-bit RGBA
n Alpha and Luminance maps
n Texture chromakeying
n Bilinear, trilinear, and anisotropic MIP map filtering
n Cubic environment reflection mapping
n Dot product bump-mapping
n Embossed bump-mapping
n DXTn texture decompression
n FX1 texture compression
n 3D graphics rasterization enhancements
n One Pixel per clock
n Flat and Gouraud shading
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