User Guide

Hardware Functional Overview
4-14 FIC MB02 Service Manual
Render Core frequency of 133-MHz
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2D Graphics Engine
Optimized 128-bit BLT engine
Ten programmable and predefined monochrome patterns
Alpha Stretch Blt (via 3D pipeline)
Anti-aliased lines
Hardware-based BLT Clipping and Scissoring
32-bit Alpha Blended cursor
Programmable 64 x 64 3-color Transparent cursor
Color Space Conversion
3 Operand Raster BLTs
8-bit, 16-bit, and 32-bit color
ROP support
DIB translation and Linear/Tile addressing
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3D Graphics Engine
3D Setup and Render Engine
Viewpoint Transform and Perspective Divide
Triangle Lists, Strips and Fans support
Indexed Vertex and Flexible Vertex formats
Pixel accurate Fast Scissoring and Clipping operation
Backface Culling support
DirectX* and OGL Pixelization rules
Anti-Aliased Lines support
Sprite Points support
Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
High quality performance Texture Engine
266-MegaTexel/s peak performance
Per Pixel Perspective Corrected Texture Mapping
Single Pass Texture Compositing (Multi-Textures) at rate
Enhanced Texture Blending functions
Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
Numerous Texture formats including 32-bit RGBA
Alpha and Luminance Maps
Texture Chromakeying
Bilinear, Trilinear, and Anisotropic MIP - Mapped Filtering
Cubic Environment Reflection Mapping
Embossed Bump-Mapping
DXTn Texture Decompression
FX1 Texture Compression
3D Graphics Rasterization enhancements
One Pixel per clock
Flat and Gouraud Shading
Color Alpha Blending for Transparency
Vertex and Programmable Pixel Fog and Atmospheric effects
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