User Guide
Hardware Functional Overview
4-14 FIC MB02 Service Manual
‧ Render Core frequency of 133-MHz
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2D Graphics Engine
‧ Optimized 128-bit BLT engine
‧ Ten programmable and predefined monochrome patterns
‧ Alpha Stretch Blt (via 3D pipeline)
‧ Anti-aliased lines
‧ Hardware-based BLT Clipping and Scissoring
‧ 32-bit Alpha Blended cursor
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Programmable 64 x 64 3-color Transparent cursor
‧ Color Space Conversion
‧ 3 Operand Raster BLTs
‧ 8-bit, 16-bit, and 32-bit color
‧ ROP support
‧ DIB translation and Linear/Tile addressing
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3D Graphics Engine
‧ 3D Setup and Render Engine
‧ Viewpoint Transform and Perspective Divide
‧ Triangle Lists, Strips and Fans support
‧ Indexed Vertex and Flexible Vertex formats
‧ Pixel accurate Fast Scissoring and Clipping operation
‧ Backface Culling support
‧ DirectX* and OGL Pixelization rules
‧ Anti-Aliased Lines support
‧ Sprite Points support
‧ Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
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High quality performance Texture Engine
‧ 266-MegaTexel/s peak performance
‧ Per Pixel Perspective Corrected Texture Mapping
‧ Single Pass Texture Compositing (Multi-Textures) at rate
‧ Enhanced Texture Blending functions
‧ Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
‧ Numerous Texture formats including 32-bit RGBA
‧ Alpha and Luminance Maps
‧ Texture Chromakeying
‧ Bilinear, Trilinear, and Anisotropic MIP - Mapped Filtering
‧ Cubic Environment Reflection Mapping
‧ Embossed Bump-Mapping
‧ DXTn Texture Decompression
‧ FX1 Texture Compression
‧ 3D Graphics Rasterization enhancements
‧ One Pixel per clock
‧ Flat and Gouraud Shading
‧ Color Alpha Blending for Transparency
‧ Vertex and Programmable Pixel Fog and Atmospheric effects
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