D RO N E T RA IN IN G SYSTE M O N L I N E M A NUAL V 2.
DRONE TRAINING SYSTEM GETTING STARTED WARNING: Always operate this product in a responsible SPECIFICATIONS manner and observe laws covering model airplanes and/ or drones. Do not fly near other people, over roadways or in The Fat Shark 101 bundle contains everything needed to get protected nature areas. started in the world of drone racing. WARNING: The Fat Shark 101 system is not a toy. This REGISTER THE FAT SHARK 101 SYSTEM: Go to fatshark.
SIMULATOR BASIC OPERATION OF CONTROLLER CHARGING BATTERIES 1. IMPORTANT: All RC controls are proportional. Moving the control stick a small amount will result in a slow response. Moving the stick a large amount will result in a fast response. To charge the quadcopter battery, plug the charger into a USB Connect the USB cable between the computer and the FLIGHT MODES once charging is complete, the green LED stays illuminated. controller and allow it to install the driver if necessary.
FLYING 1. Fly in an area free of obstructions and wind. RC FLIGHT CONTROLS THROTTLE PITC H 2. Power on the headset and find an open channel. 3. Power up the quadcopter. 4. If necessary, change the channel on the headset or the quadcopter to receive a signal on the Recon goggles. UP 5. Find a comfortable position in which to fly. 6. With the goggles on, arm the motors with the top right switch D OW N YAW FO RWAR D BACKWAR D RO L L on the radio. 7.
OPERATION OF THE WIRELESS VIDEO SYSTEM Video frequencies for this product operate on 5.8GHz bands. The available frequencies are divided up into five frequency groups, called bands. Each band has eight channels on it. These bands also overlap and use the same frequency range so it’s not recommended to fly on multiple bands when in a group. *Video frequencies available on the headset, but not on the Shark Quad.
FIRST FLIGHTS The following training program has been developed to teach beginner pilots how to control a drone racer. Before you begin, keep these tips in mind: • To get started, run all early flights via line-of-sight, or without the goggles on. • In flight, apply measured, deliberate movements of the control sticks; do not jam the controls to the limits. The controls will respond proportionally, move them a little bit and the response Step 1: Hover Training 1.
Step 3: Unrestrained Hover Training Step 4: Forward Training Hops This step adds positional movement to hover training, showing the Now, let’s expand to hops across a set distance. pilot how to navigate linearly between gates. 1. Place a single race gate flat on the ground. Place the quadcopter in the center. 2. Raise the throttle slowly until the Shark Quad lifts off the ground. Let the aircraft rise to approximately one foot in the air then reduce the throttle gently so it descends and lands. 3.
Step 6: Free Flight Now try flying forward, backward left and right without rotating the aircraft. Remember, this is all line-of-sight without the goggles on. 1. From a comfortable position in front of the pilot, try taking off, hovering gently at one to three feet and moving forward, back left and right with the right stick. Use yaw control to keep the Shark Quad pointed away from the pilot at all times 2.
FIRST FPV FLIGHTS Now it’s time to don the goggles and start flying FPV (or First Person View). Many pilots find flying in FPV easier because yaw simply changes the view on the goggles and forward, back, left and right move relative to that view. Either way, it’s important to take your time to learn basic movements (above) before you begin this section.
Step 4: Flying a Figure 8 Step 5: Gates as Flags Step 7-:Advanced Fight Modes This step will introduce you to more aggressive yaw controls. It’s time to start flying around hoops. To access advanced flight mode, flip the flight mode switch down In 1. 1. Place the quadcopter in the center of the flight area, take off and make a coordinated turn like in the previous step. 2.
Common Terminology • Acro mode- A neutrally stable flight mode, when a drone • CCD- sensor that are full frame capture which makes them is flying in this mode it will try to retain the attitude it was immune to prop vibration distortion and generally have better commanded to when the pitch/roll stick is centered. light handling as the imager is fully dedicated to light capture.
axis. • Nose in and Nose out- These terms come from the model • Gimbal- 1. Two or three axis stick on a controller 2. Two or three axis camera mount for stabilized video footage • Goggles- Video goggles use micro display(s) to show a video signal in a headset, otherwise known as a video headsets. • Ground station- A ground based assembly designed to support equipment. These might include a video receiver, antennas, batteries, video monitor, etc. Often set up on a tripod.
Common tools Binding • Allen/Hex wrenches • Socket wrenches In the event the Shark Quad needs to be bound (connected) to the radio, follow the steps below. The Shark quad can also be • Solder bound to any Fly Sky Compatible transmitter. • Soldering iron 1. indicate that the radio is on. • Sponge • Zip ties Turn on the radio. The LED on the radio will turn green to 2. While holding down the BIND button on the quadcopter, plug it in. A red LED on the shark’s heart will blink rhythmically.