User Guide

3
encounter cards are revealed, and the combination of ships,
encounter cards, and other effects determines the outcome of
the encounter. e offense and its allies may establish a colony
on the planet, they may lose their ships to the warp, or some
other outcome may result. Although both players can see how
many ships each side has in the encounter, neither side knows
which card the other side will play or what other effects may be
brought to bear on the outcome.
If a player loses the first encounter, that player’s turn ends and
play passes to the left. If a player wins the first encounter, that
player has the option to have a second encounter. Regardless
of the second encounter’s outcome, the player’s turn then ends
and play passes to the left.
Alien Powers and
Rules Conicts
Each player has an alien power that allows him or her to break
certain game rules. In any case where game rules conflict with
an alien power, the power takes precedence.
Components
is Rulebook•
1 Warp•
5 Player Colony Markers•
1 Hyperspace Gate•
25 Player Planets (5 per player)•
100 Plastic Ships (20 per player)•
50 Alien Sheets•
20 Destiny Cards •
72 Cosmic Cards•
50 Flare Cards•
20 Tech Cards•
42 Cosmic Tokens•
7 Grudge Tokens•
1 Genesis Planet•
1 Lunar Cannon Token•
1 Prometheus Token•
1 Alternate Filch Flare •
Component
Overview
e following sections briefly describe and identify the compo-
nents of C E®.
The Warp
is board is the center of the play-
ing area. Defeated ships go here
while waiting to be freed.
Player
Colony Markers
ese markers are placed on the
track around the warp to record
the players’ progress towards win-
ning the game.
Hyperspace Gate
e hyperspace gate is used during
encounters to clearly show
where and how an encounter is
taking place.
Player Planets
Each player receives five player
planets in that player’s
color. ese five planets
make up the player’s
home system.
Plastic Ships
Each player receives 20 plastic ships in that player’s color. e
ships are designed to stack on top of each other in order to save
space while playing.
e Warp
Player Colony Markers
Hyperspace Gate
Player Planets