User’s Guide for Talking Electronic Darts Model No. PL13-2 www.ExcaliburElectronics.
C ongratulations on your purchase of the Talking Electronic Darts from Excalibur Electronics, Inc! You and your friends will enjoy hours of challenging fun with this innovative product. It includes 25 popular game series, such as Cricket and 301 to 1001. Your Talking Electronic Darts is easy to use, but be sure to use it safely. Before starting, please read this manual thoroughly, especially noting safety and care. Keep this manual for reference.
GAME/ PLAYER/ DELETE DOUBLE RING (X2) ADAPTOR JACK SEGMENT NUMBERS TRIPLE 20 TOP SCORE (60 POINTS) OUTER BULL’SEYE (25 POINTS) TRIPLE RING (X3) Figure 2 OPTION/ HOLD/ SOUND CHANGE/ RE-START What’s Included Adapter (optional, but not included) Output: 9V DC 100 mA (+ -) INNER BULL’S-EYE (50 POINTS) SINGLE RINGS (X1) Figure 3 Figure 5 CATCHER (0 POINTS) Figure 4 Figure 1 4 Figure 6 5
LCD Display Installing Batteries Install three AA batteries, making sure to match the polarity (+ and -) with the diagram inside the battery compartment. Press the battery compartment lid back into the dartboard. It will snap in place once it’s properly closed. Your Talking Electronic Darts requires three AA batteries. To install batteries, carefully open the battery compartment located on the bottom of the front-side of the dartboard.
For instance, P4F1 means Numbers means the target bottom left of the LCD display. means the number of player’s score or the next db or bE when playing #L means the current number for the current player. Player 4 won. t5F1 means Team 5 won. R-# rounds. Numbers two through seven when playing Snook Soccer means the player means the target number is should hit a double ring (db ) any number between two through seven. B.
How to Use According to the international standard, the center of the Bull’s Eye should be located five feet eight inches (or 173 centimeters). The throwing line should be seven feet nine inches (or 237 cm). Installing Your Talking Electronic Darts To install your dartboard, choose a suitable and safe location. Be sure to choose a location that is close to an electrical wall outlet, if you choose to use an adapter.
If you’re playing an ’01 game, press the OPTION button to select a single, double or triple OUT game and press the CHANGE button to confirm. to start the game. After each player finishes their round, press the CHANGE button to move on to the next player. When you are finished playing a game, press and hold the CHANGE button for two seconds to restart a new game. Press the GAME button to select the number of players or two teams.
you throw a 15, then that round is bust and your score stays at 498. You can also choose to play DOUBLE/TRIPLE IN or DOUBLE/TRIPLE OUT with any of the ’01 Games. DOUBLE/TRIPLE IN means the player must hit a number in the double or triple ring or the inner Bull’s Eye to begin the game. To begin, preset a number of rounds in the dartboard. You can select 6 through 15 rounds. The winner will have the highest total score after the preset number of rounds. A DOUBLE is worth two points.
The first player to reach zero or below zero wins. leader’s score. If it is not, you will lose a life. The previous leader has the right to re-issue a new leader’s score and not lose any lives even though the new leader’s score may be less than the previous leader’s score. CLOCK 1: —-, -2-, -3- The object of the game is to hit each number once in sequence followed by the Bull’s Eye. Every player must first hit the number one, then two, etc.
specific number, that player can continue to accrue points on that number every time he or she throws that number until all of the other player’s close on that number too. The dartboard issues a random number at the beginning of the game. All players needs to throw 10 darts in a round at the target number. Depending on the option you chose, doubles, triple and Bull’s Eye may or may not count. The player with the highest points wins after all player’s have thrown their 10 darts.
ALL 51 BY 61, 71, 81, 91 5: 31, 41, 51, by the leader. The single, double and triple numbers are different. The object of the game is to reduce each round’s score from the preset score of 31 through 91; however, the total points for each round must be divisible by five to receive any score. For example, if a player gets 25 points on a round, his or her score is 5 (25 ÷ 5 = 5). Each player will start with seven lives and the last person “alive” wins. The LCD display will show a target number.
the numbers. Another player acts as the Stopper, whose goal is to hit each of the numbers 1 through 20 once and the Bull’s Eye in any order. To start the game, each player throws one dart with the opposite hand (if you’re right handed, throw with your left hand; if you’re left handed, throw with your right hand). Every player needs a different number from one another. The Scorer round is finished when all numbers are erased. The person with the highest score wins the game.
FREE The red balls are 8through 20 plus the Bull’s Eye. These need to be hit in sequential order. Each hit is worth one point. The object of the game is to throw 10, 20, or 30 darts per round and get the highest score. This game players all singles, doubles, triples and Bull’s Eye. The player with the highest score wins. The colored balls are two through seven. Each colored ball is worth the same as its segment number. Special Care & Handling • Avoid rough handling such as bumping or dropping.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
EXCALIBUR ELECTRONICS, INC. 13755 SW 119TH AVENUE MIAMI, FLORIDA 33186 U.S.A. PHONE: 305.477.8080 FAX: 305.477.9516 Play games live at: www.ExcaliburElectronics.