Einstein Mind Trainer Userʼs Guide MODEL NO.
C ongratulations on your purchase of the Einstein Mind Trainer. Train your brain on the go with simple, intuitive controls and an assortment of mind-sharpening exercises and games. Albert Einstein is probably best known for his famous formula, E=mc2, but this German-born theoretical physicist made unparalleled contributions to modern scientific thought.
KEY FUNCTIONS For example, touch “0” then “1” to enter January as the month. MENU Use to return to a previous menu screen. Once you are done, touch the day to change it and continue until you have entered the year and time. At the end of setting the time touch P or A to choose between AM and PM, then touch 12H or 24H to choose whether you want a standard clock or 24-hour clock. At any point, you can touch any part of the date and time to change it. ON Touch to turn the unit on.
Each game mode contains several games (with the exception of Imagination and Calculation which only contain 1 game each). Use LEFT and RIGHT to choose which game youʼd like to play. Touch ENTER to confirm. Game 2 Several letters and numbers will appear on screen. After the screen goes blank, the characters will appear again along with another character that was not there before. You must select this character.
Mode 2: Listening Game 4 The objective of this game is to listen to the musical tones then choose if they were played from a high to low or low to high pitch. of the right screen horizontally, such as the “E” in the following diagram. Game 5 In this game, you will listen to several notes then choose how many notes were played. Game 8 In this game, the screen displays a set of characters. Touch the matching pair of characters.
Game 10 In this game, touch the character which is represented the most number of times. except Game 11. Use LEFT and RIGHT to select a game mode and a game. Use ENTER to confirm your selections. Hit CANCEL or MENU to exit. In this example, “A” is represented the most. Touch any “A” as your answer. Game 11 Data When you select to view the data for Game 11, use LEFT and RIGHT to cycle though Year and Month records.
ABOUT ALBERT EINSTEIN RESET On the back of the unit is the reset button. Should the unit “lock up”, use a pen tip or other similar object to press this button and return the unit to its default settings. This will erase any game data as well as the date and time.
CARE & HANDLING • Avoid rough handling such as bumping or dropping. • Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39°F and 100°F (4°C and 38°C). • Clean using only a slightly damp cloth. Do not use cleaners with chemical agents. • Do not submerge this unit in water or other liquids. BATTERY INFORMATION • Your Touch Mind Trainer uses 2-AAA batteries. • Do not mix old and new batteries. • Do not mix alkaline & standard or rechargeable batteries.
This device complies with Part 15 of the FCC Rules Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.
90-DAY LIMITED WARRANTY EXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its products are free from any electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such defect is discovered within the warranty period, EXCALIBUR ELECTRONICS, INC., will repair or replace the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to the factory address below.
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EXCALIBUR ELECTRONICS 13755 SW 119th Avenue Miami, Florida 33186 Phone: 305.477.8080 Fax: 305.477.9516 Please Visit Us @ www.ExcaliburElectronics.com Einstein Touch Mind Trainer MODEL NO.