Backgammon Wizard Model No.
C ongratulations on your purchase of Einstein LCD Backgammon Wizard. Now, the challenging game of Backgammon can travel with you anywhere. Einstein LCD Backgammon Wizard offers varying levels of challenging computer opponents, and has simple, intuitive controls. Albert Einstein is probably best known for his famous formula, E=mc2, but this German-born theoretical physicist made unparalleled contributions to modern scientific thought.
Install the Batteries Using a small Phillips screwdriver, remove the battery-compartment panel screw on the back of LCD Backgammon. Then remove the panel by pulling gently from the top. Install two fresh, alkaline AAA batteries, making sure to follow the diagram in each battery slot so that the polarity (+ or -) of the batteries is correct. Replace the battery compartment panel.
make a legal move. Press the ROLL key to continue play. the display, and the dice will be rolled. ON/OFF KEY Use this key to turn LCD Backgammon off and on. LCD Backgammon will remember the board position while it is off. rOLL - Press the ROLL key to roll the dice. dOUb - This means the computer wants to double the stakes, because it thinks it is winning. To accept the double, press the ACCEPT key. To decline the double press the DECLINE key, BUT this means LCD Backgammon wins, so the game will end.
you need to roll in order to win the game. Press this key a second time to see the computer’s pip score. -DECLINE KEY Press this key to decline a double by LCD Backgammon. Also use it to reduce the level or contrast setting. / KEY (CONTRAST) Press this key to view the current display contrast setting. You increase or decrease the setting by pressing the + or - keys. This allows you to compensate for differences in lighting and battery strength. Press the / key again to resume play.
parts of his roll. • If it is impossible to use both parts of a roll, a player must (if possible) use the higher part. Then the player must “pass”. • If a player is unable to use any part of his roll to move any of his pieces, he must “pass” and it is his opponent’s turn again. • When a player rolls doubles, you can make four moves of the same piece or any combination of pieces you choose.
along in your home table. Gammons Hints On Strategy Early in play it is best to leave your back pieces alone, unless you can bring them out on good throws (6-5, 6-6, 4-4, or by hitting a blot). As the game moves on, you should try to make a prime which is six consecutive closed points. Your opponent cannot move over a prime, so you have blocked him in, thus increasing your chances of winning. You should hit your opponent’s men when he leaves blots far from your home table.
FCC Notice This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.