User's Manual Instruction Manual
Table Of Contents
- Copyright
- Disclaimer
- Improvement Requests
- Regional Contacts
- Part 1: General Workspace
- Part 2: Logging
- Part 3: Browsing
- Part 4: Ingest
- Part 5: Playout – Control Panel
- Part 6: Playout – Playlist Panel
- Part 7: Editing
- Part 8: Editing
- 1. Introduction
- 2. Browser
- 3. Player
- 3.1 OVERVIEW OF THE PLAYER PANE
- 3.2 ASSIGNING PLAYER CHANNELS TO IPEDIT
- 3.3 VIDEO DISPLAY
- 3.4 DISPLAY ON THE TIMELINE ENGINE
- 3.5 LOADED MEDIA INFORMATION
- 3.6 TRANSPORT & CREATION FUNCTIONS
- 3.7 TIMELINE EDITING BUTTONS
- 3.8 PLAYER TRACK SELECTION
- 3.9 AUDIO MONITORING
- 3.10 LOADING MEDIA ONTO THE PLAYER
- 4. Timeline
- 4.1 OVERVIEW OF THE TIMELINE ELEMENTS
- 4.1.1 Timeline Name and IDs
- 4.1.2 Timeline Display
- 4.1.3 Edit Command Bar and General Editing Functions
- Overview
- Undo
- Redo
- Insert/Overwrite Global Mode
- Set Timeline Mark IN
- Set Timeline Mark OUT
- Mark Current Element Selection
- Clear Timeline Marks
- Delete Between Mark IN and Mark OUT
- Select Elements From (or to) Nowline
- Add Edit at Nowline Position
- Extend
- Extend Slow/Fast
- Match Frame in Player
- Clear Mark IN
- Clear Mark OUT
- 4.1.4 Transition Effects Bar
- Locator Icons
- 4.1.6 Transport Command Bar and Transport-Related Functions
- 4.1.7 Timecode and Duration Fields
- 4.1.8 Timeline Track Selection Buttons
- 4.1.9 Locator/GPI Selection Buttons
- 4.1.10 Scale Bar and Move Bar
- 4.1.11 Audio Volume Automation, Swap & Mute Buttons
- 4.2 TIMELINE MANAGEMENT
- 4.3 TIMELINE EDITING
- 4.4 MARKING AND SELECTING TECHNIQUES
- 4.5 PLACING MEDIA IN THE TIMELINE
- 4.5.1 Applicable Principles
- 4.5.2 Editing Modes From the Player
- 4.5.3 Adding Media in Insert or Overwrite via the Keyboard, ShuttlePRO or Player Icons
- 4.5.4 Adding Media in Insert or Overwrite Using Drag-and-Drop Actions
- 4.5.5 Adding Media Using the Match Frame Replace
- 4.5.6 Changing the Camera Angle of Timeline Elements
- 4.5.7 Appending a Timeline to the Open Timeline
- 4.6 DELETING ELEMENTS FROM THE TIMELINE
- 4.7 MOVING ELEMENTS WITHIN THE TIMELINE
- 4.8 EXTENDING TIMELINE ELEMENTS
- 4.8.1 Introduction
- 4.8.2 Overview of the Extend Actions
- 4.8.3 Extending in Insert or Overwrite Mode
- 4.8.4 Extending OUT in Insert or Overwrite Mode
- 4.8.5 Extending In or OUT in Insert or Overwrite Mode
- 4.8.6 How to Extend IN or Extend IN Slow/Fast a Timeline Element
- 4.8.7 How to Extend OUT or Extend OUT Slow/Fast a Timeline Element
- 4.9 TRIMMING ELEMENTS IN THE TIMELINE
- 4.10 SLIPPING ELEMENTS IN THE TIMELINE
- 4.11 SLIDING ELEMENTS IN THE TIMELINE
- 4.12 TRANSITION EFFECTS
- 4.12.1 Introduction
- 4.12.2 Selection of Transitions and Tracks on Which to Apply the Effects
- 4.12.3 Effect Types
- 4.12.4 Effect Duration
- 4.12.5 Effect Positions
- 4.12.6 Add/ Modify Transition Effect Window
- 4.12.7 Transition Effect Settings
- 4.12.8 Adding Transition Effects
- 4.12.9 Modifying Transition Effects
- 4.12.10 Deleting Transition Effects
- 4.13 AUDIO SWAPS AND MUTES
- 4.13.1 Introduction to the Swap/Mute Function
- 4.13.2 Overview of the Ways to Define Swaps and Mutes
- 4.13.3 Automatic Swap Definition
- 4.13.4 Automatic Mute Definition
- 4.13.5 Manual Swap Definition in the General Display Mode
- 4.13.6 Manual Swap Definition in the Swap/Mute Zoom Mode
- 4.13.7 Swap/Mute Configuration Window
- 4.13.8 Adding Audio Swaps
- 4.13.9 Modifying Audio Swaps
- 4.13.10 Deleting Audio Swaps
- 4.14 ADJUSTING THE AUDIO VOLUME ON THE TIMELINE
- 4.14.1 Introduction
- 4.14.2 Accessing and Leaving the Volume Automation Mode
- 4.14.3 Overview of the Possible Actions
- 4.14.4 Audio Volume Automation Panel
- 4.14.5 How to Change the Graphic Volume Range
- 4.14.6 Preliminary Actions Before Any Increase or Decrease on the Volume Automation Curve
- 4.14.7 Increasing or Decreasing the Global Volume of a Track
- 4.14.8 Increasing or Decreasing the Volume on Part of a Track
- 4.14.9 Modifying the Volume On a Given Position of a Track
- 4.14.10 Resetting the Volume
- 4.15 CONSOLIDATING A PART OF A TIMELINE
- ‘Replace’ Versus ‘Create Clip From Timeline’
- 4.15.2 Process Overview
- 4.15.3 Assigning a Recorder Channel to IPEdit
- 4.15.4 Replace Settings
- 4.15.5 How To Render Part of a Timeline Using the Replace Function
- How To Consolidate a Part of a Timeline Using the Clip Creation From Timeline Function
- 4.15.7 How To Cancel a Consolidation Process
- USING LOCATORS IN IPEDIT
- 4.17 USING GPIS IN IPEDIT
- 4.18 USING MACRO COMMANDS IN IPEDIT
- 4.19 IPEDIT SETTINGS
- 4.1 OVERVIEW OF THE TIMELINE ELEMENTS

Issue 5.8.B IPDirector V.5.8
–
User Manual
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Part 7: Editing -
IPEdit
EVS Broadcast Equipment - July 2010
16
3.5 LOADED MEDIA INFORMATION
The Loaded Media area provides the information on the loaded media. The various
sections will provide a detailed description on the element of the user interface.
3.5.1 LOCK ICON
D
ESCRIPTION
This icon makes it possible to lock both player channels associated to IPEdit, i.e.
to prevent any operation from any other module or instance of IPDirector. This is a
manual lock process, which differs from the automatic lock timeline function.
CONTROL FROM THE REMOTE PANEL
Users on the Remote Panel in LSM exclusive or parallel mode only retain the
control on the transport commands while a timeline is loaded on IPEdit, but no
control on any editing command.
UNLOCK CHANNELS
You need to click again the Lock icon to unlock the channels that you have
locked.
When you unlock the PGM assigned to the IPEdit Player, it remains locked to the
other users. You or other users will have to unlock it in the Channel Explorer to
make it fully available again. Right-click and select Unlock to unlock the channel.
AUTOMATIC LOCK TIMELINE FUNCTION
The Lock icon available in the IPEdit Player is activated manually. When player
channels are associated to IPEdit, another lock mode is automatically activated in
IPDirector: This is the Lock Timeline mode.
Display
The Lock Timeline status is visible in the Channel Explorer: the Timeline Mode
icon is displayed next to both PGMs assigned to IPEdit.
Description
This Lock Timeline prevents you and other users from using the players of the
Timeline Engine in another mode than the timeline mode, which means that:
• Other users will still have the possibility to use both PGMs in another instance
of IPEdit.










