Owners Manual

TimeFactor User Guide Control Knobs/Effect Parameters
26
ModDelay
Xnob/Wave Shape: Selects the modulation wave shape as displayed by the Billboard display.
There are two choices for each wave shape. The single waveforms modulate the two delays in
phase and the double waveforms modulate the two delays out of phase.
Depth: Selects the amount of delay modulation (0=OFF, 10=MAX).
Speed: Sets the delay modulation rate (0-5Hz).
Filter: A low pass/high cut filter variable from 0 (no filtering) to 100 (extreme hi cut).
DuckedDelay
Xnob/Ratio: Sets the ducking ratio or the degree to which the delay is attenuated.
Depth/Threshold: Sets the ducking threshold - the audio amplitude - at which ducking kicks in
(-36 dB to -66 dB).
Speed/ReleaseTime: Sets the release time from 500 to 10 msec. With the release time set to
short values, the delay will kick in quickly when you stop playing. With the release time set to
longer values, the delay will stay ducked for a while. Longer release times are useful when
you’re playing a riff and don’t want the delay to kick in between notes.
Filter: A low pass/high cut filter variable from 0 (no filtering) to 100 (extreme hi cut).
BandDelay
Xnob/Resonance: Sets the resonance (“RES”) or sharpness of the filter. RES varies from 0
(subtle effects) to 10 (dramatic resonance effects).
Depth: Sets the amount that the filter cut-off or center frequencies are modulated/shifted.
Speed: Sets the rate of modulation for the filter center frequencies (0-5Hz).
Filter: Select filter type Low Pass, Band Pass or Hi Pass.
FilterPong
Xnob/Wave Shape: Selects the ‘shape’ of the filter modulation as displayed by the Billboard.
Depth: Sets the filters’ amount of frequency modulation.
Speed: Speed multiplier for filter modulation.
Filter: Controls the mix between the dry and filtered signal input to the ping-pong delay.
Fdbk B: The FilterPong Effect is created by cross connecting the feedback paths of the twin
delays. As a result, only a single feedback control is needed - Fdbk A. Fdbk B is used to
control the diffusion (SLUR) of the repeats. With low diffusion the repeats are discrete.
Increasing diffusion slurs the repeats.
MultiTap
Xnob/Slur: Selects the amount of diffusion (SLUR) from ‘0’ (none) to ‘10’ (max).
Depth/Delay Tap Taper: Sets the relative level (taper) of the taps. With TAPR = -10, the 1
st
tap
is the quietest and the last tap loudest. With TAPR = 0, all taps are equally loud. With TAPR
= 10, the 1
st
tap is loudest and the last tap quietest.
Speed/Delay Tap Spacing: Sets the spacing between taps from 0 (spacing increases with
increasing delay) to 5 (taps are equally spaced) to 10 (spacing between taps decreases with
increasing delay).
Filter: A tone control filter that reduces high frequencies to darken the ambient sounds that
you create.
Reverse
Xnob/Crossfade: In Reverse, the audio segments are read backwards and must be spliced.
TimeFactor performs a crossfade at the splice point to prevent abrupt changes that could
result in glitching or clicking. Xnob sets the rate of the crossfade. Small values result in fast
crossfades and a more audible rhythm for the reverse effect, larger values more gradual