Algorithm Manual
Table Of Contents
- I Introduction
- II Algorithms
- 1 - Simple
- 2 - Artist
- 3 - Basics
- 4 - Beatcounter
- 5 - Delays
- 6 - Delays - Effected
- 6 - Delays Effected 5.1
- 7 - Delays - Loops
- 7 - Delays - Loops 5.1
- 8 - Delays - Modulated
- 8 - Delays Modulated 5.1
- 8 - Delays - Modulated
- 9 - Distortion Tools
- 10 - Dual Machines
- 10 - Dual Machines2
- 10 - Dual Machines3
- 11 - Dynamics
- 11 - Dynamics 5.1
- 11 - Dynamics Stereo EQ
- 12 - Equalizers
- 12 - Equalizers 5.1
- 12 - Equalizers DoubleP
- 13 - Film - Atmospheres
- 13 - Film - Atmospheres 5.1
- 14 - Filters
- 15 - Fix Tools
- 16 - Front Of House
- 17 - Inst - Clean
- 18 - Inst - Distortion
- 19 - Inst - Fuzz
- 20 - Inst - Polyfuzz
- 21 - Inst - Surround
- 22 - Manglers
- 23 - Mastering Suite
- 24 - MIDI Keyboard
- 26 - Mix Tools
- 30 - Multi Effects
- 30 - Multi Effects2
- 32 - Parallel Effects
- 33 - Panners
- 34 - Percussion
- 35 - Phasers
- 38 - Post Suite
- 39 - Re-mix Tools
- 40 - Reverbs – Stereo 5.1
- 41 - Reverbs – 5.1
- 42 - Reverbs - H8000
- 43 - Reverbs - Chambers
- 44 - Reverbs - Halls
- 45 - Reverbs - Plates
- 46 - Reverbs - Preverb
- 47 - Reverbs - Rooms
- 48 - Reverbs - Small
- 49 - Reverbs - Surround
- 50 - Reverbs - Unusual
- 51 - Ring-mods
- 54 - Shifters
- 55 - Shifters - Diatonic
- 57 - Shifters - Unusual
- 58 - Sound Effects
- 59 - Spatialization
- 61 - Synthesis
- 62 - Test Tools
- 63 - Textures
- 64 - Utilities
- 65 - Vintage Gear
- 66 - Virtual Racks
- 66 - MIDI Virtual Racks
- 66 - MIDI Virtual Racks 2
- 67 - Vocals
- 68 - Vocoders
- 69 - Eventide Users
- 70 - Programming
- 71 - Px - Commerce
- 72 - Px - Communication
- 73 - Px - Delays
- 74 - Px - Echoes
- 75 - Px - Entertainment
- 76 - Px - Fantasy
- 77 - Px - Gimmix
- 78 - Px - Mix Tools
- 79 - Px - Science Fiction
- 80 - Px - Vox
- 81 - Px - Characters
- 82 - Px - Places
- 83 - Px - Production Tools
- 84 - Px - Things
- 85 - Px - Environments
- 91 - TimeFactor
- 92 - ModFactor
- 93 - PitchFactor
- 94 - SpaceFactor
- 95 - H9
- 96 - H9000 - Vintage Emulations
- 97 - 3D Tools
- III Supplementary Material
H9000 Algorithms Manual, Release 1.2.1[5]
#4222 Living In The Past
Non linear (reverse) reverb with dry delay. You can delay the dry sound and anticipate its reversed re-
verb. . . for special fx. Panning, levels and reverse eq are available. Dry sound signal path is full stereo. Sum
mono I/Stereo O
Effect Type Suggested Use Max Sample Rate In/Out
{P}{S} [P] 96kHz 2, 2
#4223 Living Room
Stereo diffusor > verb + 4 parallel delay lines. 1st set of delays (1sec) has no feedback, 2nd set of delays
(2.8sec) has feedback. A post hicut filters the whole processing path. Stereo in, stereo out.
Effect Type Suggested Use Max Sample Rate In/Out
{M}{S} [S] 96kHz 2, 2
#4224 L/C/R mics Room
Chamber Verb > 4 Band Delays. This preset simulates one near, and two far microphones in a medium sized
room. Do not mix any dry signal. The near microphone is panned to the center. The two far microphones
are panned full left and right. Stereo I/O.
Use m_delay to move the far mics closer or farther away
Effect Type Suggested Use Max Sample Rate In/Out
{D}{M} [G] 96kHz 2, 2
#4225 Piano Hall
Stereo diffusor > verb + 2 parallel delay lines (1sec) to simulate walls reflections. Post low and high shelving
eqs filter the whole processing path. Stereo in, stereo out.
Effect Type Suggested Use Max Sample Rate In/Out
{M} [G] 96kHz 2, 2
#4226 Plate > BandPass
Post processed verb: stereo diffusor > verb + 4 parallel delay lines. 1st set of delays (1sec) has no feedback,
2nd set of delays (2.8sec) has feedback. A post hicut filters the whole processing path > band pass filter
with automatic & manual adjustable spread in octaves. Stereo in, stereo out.
Stereo bandpass filter. Set low frequency and octave spread. Hi frequency is calculated according to spread
or it can be set manually. Stereo I/O.
#4222 Living In The Past 209










