User manual
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EN
PROGRAMMING LIGHT 
24 memory banks are available for chases. Memorize a scene by shortly pressing the STORE button. The display 
now indicates “Please select a chase”. Select the desired memory bank with the number buttons 1 to 24 on the 
right  side  of  the  controller.  If  the  memory  bank  is  not  occupied,  the  display  indicates  e.g.  “Chase:  01  Step: 
Empty”. If you select a memory bank that already contains data, the display indicates e.g. “Chase: 04 Step: 010”. 
You  can  now  select  one  of  the  following  options  for  memorizing  chases.  Press  ESC/MENU  to  abort  the 
memorizing procedure. 
Option   Function 
ADD Step 
The scene is added to the program as a new step. If the memory bank is not occupied, the 
first step will be recorded. If it already contains steps, the new step will be added at the end 
of the program. Shortly press the STORE button to memorize the scene. 
Insert Step 
With  the  Insert  option  you  can  add  the  scene  to  any  desired  position  of  the  program. 
Shortly press STORE and use the encoder wheel to scroll to the step in front of which the 
new step is to be added. Press STORE to memorize the step. 
Overwrite Step 
Select this option if  you want to overwrite a step. Shortly press STORE and scroll to the 
desired step with the encoder wheel. Press STORE to memorize the step. 
Edit Step 
With  this  option  you  can  edit  a  step  by  selecting  a  program  from  a  memory  bank  and 
shortly pressing STORE. Use the encoder wheel to select the step you want to edit. Press 
the STORE button again to store the settings of the step in the cache memory. Now the 
step can be edited and memorized on any memory bank with any of the other memorizing 
options. 
Del Step 
Use the Delete option in order to delete a step. Select a program from a memory bank and 
shortly press STORE. Use the encoder wheel to select the step you want to delete. Confirm 
the deleting procedure with STORE. 
Options for memorizing scenes 
CALLING PROGRAMS 
You  can  call  your  programs  using  the number  buttons  CHASES  1  to  24.  You  can  also  call  multiple programs 
simultaneously. If DMX values contradict each other (e.g. program A turns the spot to green and program B turns 
it to blue), the higher DMX value receives the higher priority. 
Adjust running speed 
The running speed  of a program,  i.e. how long each step is shown, can be adjusted  with  the  CHASE  SPEED 
fader or the TAP button. The CHASE SPEED fader can be used for time periods between 0.1 seconds and 10 
minutes. Alternatively, you can press the TAP button  twice.  The time between  the two actuations  of the button 
defines the time until the next change of scene. The display shortly indicates the setting, e.g. “Speed 5.5S”. Both 
options can be adjusted for each memory bank individually which means that every program can be assigned to 
an individual running speed. 
Adjust fade time 
The fade time, i.e. the time between the steps, can be adjusted with the FADE TIME fader. With this function you 
can  define  whether  the  transition  between  the  steps  should  be  hard  or  soft.  This  setting  can  be  individually 
adjusted for each memory bank as well. 
Activate sound control 
Shortly  press  the  MUSIC  button  to  activate  sound  control  for  your  programs.  The  individual  steps  are  now 
synchronized with music impulses picked up via the AUDIO jack or, if the jack is not connected, via the internal 
microphone.  For  soft  fades  you  need  to  use  the  FADE  TIME  fader  before  activating  sound  control.  Press  the 
MUSIC button again to deactivate sound control. 
Adjust overall brightness 
The  MASTER  fader  defines  the  overall  brightness  of  the  DMX  Color  Chief,  i.e.  both  the  scene  in  the  cache 
memory and the scene currently running are controlled with this fader. 










