Specifications

Figure 1.25: A screenshot of the Oculus Tuscany demo as seen on a conventional monitor
Now that you understand how the Rift works, time to get started developing for it.
1.5 Setting up the Rift for development
Getting the Rift setup for use is pretty well documented in the Oculus Rift Development Kit
Instruction Manual that comes with the kit and if you follow those instructions, you should be
able to get the Rift up and running. However, if you run into issues, or would like to spend
some time optimizing your setup for development, please see the appendix on hardware setup.
One of the hazards of developing for the Rift is that using it can sometimes trigger
symptoms of motion sickness. If you are going to be working with the Rift, it is a good idea to
know how to deal with motion sickness to keep it from becoming a serious issue for you.
1.6 Dealing with motion sickness
Motion sickness is generally caused by conflicting sensory signals going to the brain, such as a
mismatch between the visual appearance of velocity and the inner ear’s sensation of motion. It
has been well known for some time that first person games alone or 3D vision alone can trigger
motion sickness in some people. The Rift provides an incredibly immersive experience.
Unfortunately, one of the downsides to such impressive immersion is that even if you are the
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