Specifications

you are not getting a signal, see the troubleshooting section in the appendix on hardware
setup.)
The headset incorporates
a single 1920x1080 display
An inertial measurement unit (or IMU) that reports linear and angular acceleration as
well as magnetic field strength and direction
several infrared lights. These lights are tracked by the included tracking-camera to
provide user position data.
a built-in latency tester.
The display is split between both eyes (each eye can only see one half of the display),
yielding 960 × 1080 per eye as seen in Figure 1.8.
Figure 1.8: The Rift display is split between both eyes.
The display panel itself isn’t particularly remarkable, other than in the sense that any such a
lightweight and high-density display would have been remarkable 10 years ago, and
astonishing 20 years ago. The mobile computing industry has driven at an astonishing pace the
commodification of small high resolution panels, and the recent rounds of competition between
the primary tablet and display manufacturers on the basis of pixels-per-inch will only drive this
trend in a favorable direction.
The head tracking hardware is somewhat more specialized. It’s designed to report both
acceleration and rotational velocity at a rate of 1,000 times per second. Still, while impressive,
this doesn’t represent any sort of quantum leap over the commodity hardware found in most
modern game controllers and mobile devices.
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