User guide
Creating Animations 183
Set which frame attributes are to be tweened—choose Position,
Opacity and/or Effects. Position lets you distribute frame objects
evenly between next and previous frames (great for creating motion
quickly).
To clone multiple frames, select (see above) then click the New Frame
button. To clone all frames, right-click the tab and choose Select All then
clone.
Use Reverse Frames on the right-click menu to reverse the order of a series
of selected frames. For example, for bouncing ball animations, create the
animated ball as if it were being dropped, use the above "clone all frame"
technique on all frames, then reverse the newly cloned frames while
selected. You may need to remove the first of the cloned frames because of
duplication.
To mirror a frame layer's attributes:
To mirror the attributes of a frame's layers with respect to Position,
Opacity, Blend Mode, Visibility and Effects, select specific or all frames (see
above) ensuring that the "target" frame which possesses the attribute(s) to
be copied is selected first, then choose Unify Layer Across Frames. All
"destination" frames adopt the layer attributes of the "target" frame.
To delete one or more frames:
Select the thumbnail(s) and click the Delete Frame button. (To delete
a single frame, you can also right-click it and choose Delete.)
To reposition a frame in the sequence:
Drag its thumbnail and drop it before or after another frame. Note the
black vertical insertion cursor to indicate the proposed new position of a
frame.
To play (preview) the animation:
Click the Play button.
The Animation tab includes two options—one global, the other local—that you
should consider before exporting the animation.