User Manual Version 1.0 www.fireonemalta.
Contents ScriptMaker Visual................................................................................................................................... 3 FireOne Flames Wizard............................................................................................................................ 5 Installation .......................................................................................................................................... 5 Wizard Steps ....................................
FireOne Flames Choreography Steps ScriptMaker Visual 1. Open ScriptMaker Visual 2. Load the flames database by going to ‘Product Database Options’ > ‘Open New Product File’ 3. Navigate to the ScriptMaker Visual home installation folder (example C:\Program Files\Fireone\Scriptmaker) and select the ‘Flames’ database. (If the Flames database has not yet been installed, kindly download and run the FireOne Flames Database Installer.msi from www.fireonemalta.com/fireone-flames). 4. Click Open 5.
exactly like performing a fireworks display. In fact, further details can be found at the ScriptMaker Visual User Manual. 9. At this stage, it is important to point out that the delay between one flame and the other is calculated automatically. Thus, the software automatically calculates the difference between the first flame (or set of flames) and the second flame (or set of flames) and assigns that difference as being the duration of the first flame (or set of flames).
FireOne Flames Wizard Installation 1. Double Click FireOne Flames Wizard.exe to run the installation file. 2.
3. Input Your User Name, Company Name and Serial Number as provided in the license file sent from FireOne Malta. (Note: Software Activation requires Internet connectivity) 4. Click Next 5. Accept the installation path provided or specify the desired installation folder. 6. Click Next 7. Click Install to perform the installation. 8. FireOne Flames Wizard will start the installation.
9. Once that the application is installed, click Finish.
Wizard Steps 10. Launch the FireOne Flames Wizard by double clicking on the icon on your desktop. 11. Step 1 lets you load the .fir file generated with CueMaker Visual. Just navigate to the .fir file folder and specify the desired .fir file to load. Depending on the type of choreography that you load, the wizard notifies you whether the loaded file contains flames only, lights only or both flames and lights.
12. Step 2 lets you assign the music track that should be played when executing the flames display. The wizard accepts both .wav or .mp3 files. 13. Step 3 lets you specify the location where the .scl file (show cue list) should be saved. This is the file required by the FireOne Flames launcher to let off the flames in perfect synch with the music.
14. Step 4 lets you specify whether you want to keep your existing choreography with all the 4 colours of the flame projectors or if the choreography should be changed automatically to convert the red, green and blue flames to the yellow flames. What this convertor does is that it grabs the channels pertaining to each and every individual Quad Flame Projector and changes them to just the Yellow channel of each group.
16. Step 6 lets you update automatically any flame duration that is less tan ‘x’ seconds to ‘x+y’ seconds. Thus, if for example, there is a piece of choreography where the automatic flame duration calculated from ScriptMaker Visual is less than 0.19 seconds, this wizard will let you change anything that is 0.19 seconds or less to 0.2 seconds.
17. The Summary screen provides details of all the decisions taken from Step 1 to Step 6 and lists the most important features.
18. Once that the ‘Create’ button is pressed, the wizard grabs the .fir file and converts it into an .scl according to the settings specified earlier by the user. Both scl file and report generated (if any) will be saved in the specified folders.
FireOne Flames Launcher Installation 1. Double Click the FireOne Flames Launcher.exe to start the installation. 2. If installation is performed for the first time, the wizard will search for some software prerequisites. Should these prerequisites are not found installed, the software will let the user install the missing drivers/components. 3. The Wizard will list and select the required drivers that need to be installed.
4. Accept all the defaults in the FireOne Flames drivers installation and proceed with the installation of the FireOne Flames Launcher. 5. Click Next.
6. Input Your User Name, Company Name and Serial Number as provided in the license file sent from FireOne Malta. (Note: Software Activation requires Internet connectivity) 7. Click Next 8. Accept the installation path provided or specify the desired installation folder. 9. Click Next 10. Click Install to perform the installation.
11. FireOne Flames Launcher will start installing. 12. Once the installation is completed, click Finish.
Flames Launcher Application 13. Launch the application by double clicking the FireOne Flames Launcher icon on the desktop. 14. The application will open with the following screen: 15. Click ‘File’ > ‘Open’ and browse to the desired scl file generated earlier with the wizard. Once that a scl file is loaded the screen will look like the following image.
The firing screen is divided into 4 main sections: • • • • File Information Firing Control Time Control Real Time Editor File Information – This section provides information related to the scl file loaded. It states the name of the file, when it was saved and the location/path of the music track to which the choreography was performed. Should the music track is missing or its location has been changed, you can specify the new location of the music file by pressing the ‘Load’ button.
computer. Connection parameters will be displayed within this section. Moreover, the user will be able to Safe/Arm, Pause, Fire/Stop and perform a Blackout from this section. There is also the possibility to minimize the screen and show only the most important information when letting off a display. Time Control – This section shows a number of digital clocks. The Shot Clock is the master time used by the software to let off the flames according to the scl file loaded.
rate for sending messages, the Break Time and the Maβ. The screen will look like the image below. 19. One can even specify the number of seconds that one wants to use as a countdown prior to the Flames launcher start executing the flames choreography. A default of 10 seconds is used, however, the user can define any number of seconds from 1 second onwards. 20. Click ‘Safe’ to turn the application to an ‘Armed’ position.
22. Click the ‘Pause’ button to pause the execution of the display at any time. The Pause function remembers the location where the display has been halted. By pressing ‘Fire’ again, the display will continue from the exact location where it was paused. 23. Once that the countdown is over, the music will start playing and the scl file executes the choreography of the flames with the respective colours opted for.
19. If for any reason, one requires to stop the FireOne Flames from launching the flames but keep the music playing without interrupting the audio, one can press the ‘Blackout’ button. This is more a safety function rather than anything else. Considering that unlike fireworks, these flame projectors can be pretty close to people, it can be that someone unexpectedly tries to go too near the flame projectors.
20. When letting off a display, the user can opt to show only a minimized screen with the most salient information. If one presses the ‘Minimize Screen’ button in the Firing Control section, one can actually display this screen. The button to press is: and depressing it will return to the original mode. The image below shows the application in minimized mode. 21. By pressing F2 or clicking on View > Show Cue List, the user will be able to view a graphical view of the choreography.
22. One can also view the flame usage report by pressing F3 or going to View > Flame Usage. Any channel that goes beyond the available flame usage (in seconds) will be highlighted in red. User can always adjust the maximum Number of seconds and save the change.
23. One can even perform testing on the four different channels of either the Quad Flame Projectors or the Single Flame Projectors. To enter the test screen, one should have a connection with the DMX USB Pro active. To perform the testing, one should click on Test to open the testing window below: 24. One should click on the color that needs to be tested and upon clicking; the flame projectors will shoot that particular color.
RDS 8 – FireOne Flames DMX Splitter The FireOne Flames DMX Splitter is a customized RDS 8 ENTTEC product. The end result makes the contents of the scl file distributed by the USB DMX Pro flow smoothly along the FireOne Flames projectors. Features • • • A total of 512 channels can be transmitted from controller out to the FireOne Flame Projectors. One input and 8 outputs. Two buttons to select different features.
How to set up and address DMX channels A simple guide to setting up your DMX Flame Projectors and getting them to communicate with each other. This guide will run you through the setting up of the DMX fixtures in simple easy to follow steps. 1: To start with we are going to set up the flame projectors ready for operation. You need to connect all of the Flame Projectors in a daisy chain fashion from one Flame Projector to the next using the XLR inputs and outputs provided.
The numbers on the DIP switches correspond to the following values: SWITCH VALUE 1:1 2:2 3:4 4:8 5 : 16 6 : 32 7 : 64 8 : 128 9 : 256 10 : N/A Switch 10 is not used for DMX addressing. Notice then setting switches 1-9 to the ON position will give a maximum DMX address of 511.
A handy downloadable version of a dip switch calculator which you can use to calculate the exact placement of the dip switch can be downloaded from: http://www.sabretechnology.co.uk/downloads/dipcalc.exe. You'll need Flash 8 or higher to run it. Contact Should you encounter any problems or require any assistance vis-à-vis any of the FireOne suite of hardware and software products and/or FireOne Malta suite of hardware and software products, do not hesitate to contact us at: info@fireonemalta.