Specifications

Audio Track Recording
Recording the first AudioSample
When you enter record for the first time with an Audio Track selected, you are recording both an
AudioSample (recorded audio data) and an Audio Trigger event that will trigger the recorded
AudioSample data. The Audio Trigger event is recorded automatically at the point at which you
enter record. For this example, imagine someone singing the alphabet:
Recording the first AudioSample on an Audio Track
Existing (or new) sequence length:
**************************
Audio Trigger event:
v
AudioSample data: ABCDEFGHIJKLMNOPQRSTWWXYZ
Note:
The AudioSample data will play for its entirety when triggered by an Audio Trigger
event (which is automatically recorded).
Overdubbing
Overdubbing allows you to re-record all or part of an Audio Track.
Recording Over an Audio Track
If you record over an existing Audio Track, it replaces all previous AudioSample data.
Recording over an existing Audio Track
Audio Trigger event:
v
Original data of AudioSample 1:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Audio Trigger event:
v
Data that you punch-in (AudioSample 2):
abcdefghi j
klmnopqrstuvwxyz
Note: AudioSamole 1 is deleted. New AudioSamnle 2 is created.
Punching In on an Audio Track
Suppose you have an Audio Track that is fine for the first four bars, but the next four bars need to
be redone. You can “punch in” at any point in the Audio Track by doing the following:
1.
Select the Audio Track(s) that you want to record on and prepare the Audio Tracks, as
explained earlier.
2 Press (PLAY) to start the sequence.
3.
At the point that you want to start the “punch-in,” press
Cm).
As soon as you press
(‘1,
the ASR-10 will start recording, leaving intact the part of the
Audio Track before the punch-in.
4.
Press (STOP-CONTINUE], or let the sequence/song end. You will see the Audition page,
letting you play the new or the old Audio Track before deciding which to keep.
General Punch-In
&
Out Rules
l
An AudioSample that is playing at the time of punch-in will have its data changed.
l A new AudioSample recorded during the Playback of an existing AudioSample will be
“amalgamated” into the existing AudioSample, if the existing AudioSample was triggered
before the punch-in occurred.
l
When you KEEP=NEW on the Audition page, a 10 msec cross-fade time is imposed on the
splice points at which the AudioSamples are amalgamated (there are no cross-fades in
Audition).
.
If an AudioSample is triggered to play
dzlring
punch-in, the AudioSample will be deleted.
ENSONIQ
AS&l
0 Version 3 Operating System
55