Specifications

I
Glossarv
I
Glossary
The following is a glossary of terms that have been used throughout this document.
Amalgamation
-
is the way the ASR-10 automatically tries to unite all AudioSamples affected by the
current punch-in into one AudioSample, which helps to avoid disk fragmentation.
AudioSample
-
Another name for recorded Audio Track sample data that can reside in RAM, on a
SCSI Storage Device, or both.
Audio Trigger
-
The sequencer event that plays the AudioSample. The Audio Trigger specifies
which AudioSample to play.
Audio Tracks
-
Are like two additional sequencer tracks that record incoming audio instead of
MIDI data. An Audio Track may consist of one long AudioSample, or contain several shorter
AudioSamples.
Bounce-down
-
Re-recording the playback of existing tracks. You can bounce-down two tracks into
one, allowing for unlimited overdubbin
g.
A track can be bounced (resampled) back to itself
-
add effects to a dry track, or build up multi-processed tracks using a different effect algorithm
with each pass.
BUS
-
The effects processor in the ASR-10 has three inputs (BUS l/2/3) and one output (the MAIN
Out and Digital I/O Output), and processes whatever signal is routed to one of its three inputs.
Chain Play
-
to manually cue up a second sequence to play while one is already playing.
Digital Audio Recording
-
Allows you to add up to two tracks of digital audio recording (called
Audio Tracks) to your sequences. The recorded data can reside in the ASR-10’s internal memory
(RAMTracks) or on a hard disk connected via SCSI
(DiskTracks).
Audio Track data cannot be
recorded directly to floppy.
DiskTracks
-
Audio Tracks that are recorded direct to hard disk via SCSI (SP-3 qtion requiredfor
keyboard version).
Foreign Sequence
-
A sequence that has data recorded on its Audio Tracks, and is loaded in from
floppy (or an external SCSI Storage Device) while a Song (and/or other sequences) with data
recorded on their Audio Tracks already exists within the ASR-10. Note that there is no such thing
as a Foreign Song, as it would replace all of the sequencer memory if it were to be loaded into the
ASR-10.
Fragmentation
-
occurs when you save a file containing more data than can fit in one connected
space on a disk. When this happens, the drive splits the data into many pieces small enough to fit
wherever it can find the empty space. Although this is an efficient use of disk space,
fragmentation will adversely affect the performance of any memory-based system, causing it to
take longer to find each file.
Input Source
-
Usually the Audio or Digital Inputs, but when the SAMPLE
REC
SRC=MAIN-OUT,
this is the output of the “mixer.”
Mixer
-
Allows Volume, Panning and D( BUS routing to be imposed on both the “Input Source”
monitor and the “Playback” monitor. The “Input Source” and “Playback” share the same
monitor mix.
Orphaned AudioSample
-
An AudioSample file on disk that is not being referenced by the current
Project file.
Overdubbing
-
allows you to m-record all or part of an Audio Track.
Playback Monitor
-
You are monitoring (hearing) the recorded signal that was sampled, or recorded
onto an Audio Track.
Project
-
The currently loaded SONG + ALL SEQS file, including all sequencer data, and song and
sequence Audio Track data (Audio Triggers and RAM AudioSamples).
RAM Buffer
-
A temporary holding area in the ASR-10’s internal memory, where the ASR-10 stores
information that is to be transferred to an external SCSI Storage Device.
RAMTracks
-
Audio Tracks that are recorded to internal memory. No additional hardware is
required (16 Meg RAM is recommended).
SCSI
-
Small Computer System Interface. A standardized communication protocol for small
computers (such as the Macintosh and the ASR-10) and peripheral devices (hard disk drives, CD
ROM players, etc.) that allows for quick and efficient transfer of digital information,
ENSONIQ ASR-10 Version 3 Operating System
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