Operating instructions

VOICE DEFINITION MODULE
© 1985, 1986, 1987 E-mu Systems, Inc. Page 80
12 - SET LOOP START and LOOP LENGTH POINTS
“Looping” lets you mark off a section (called a loop) of a Voice with a Start point
and loop Length (see Fig. VDEF-3). When you press a key, the Voice plays
normally until it reaches the end of the loop. It then jumps back to the Start point
and re-plays through the loop. Upon reaching the loop end, it again re-plays the
loop. This looping process continues for as long as the key is pressed. Fig. VDEF-
4 indicates a typical looping action. (Note: VOICE DEFINITION 26 lets the loop
continue even after you remove your fingers from the keys to accommodate
sounds with long release times. VOICE DEFINITION 13 provides an alternate
looping action where the loop plays both backwards and forwards. Refer to these
sections for specifics.)
Fig. VDEF- 4
Applications: Looping provides “infinite sustain” effects, extends short samples, and if
the loop is rhythmically related to a composition, produces interesting rhythmic effects.
1. With the module active, assign the Current Voice (see GENERAL
INSTRUCTIONS 2).
Note: Looping works on only one Voice at a time. If you specify more than one
Voice as the Current Voice, the first Voice listed in the display will be looped.
2. After assigning the Current Voice (the ENTER LED will be off), key in 12. The
display says:
etc.
… then replays the marked loop
for as long as the key is held
down
1 2 3 4
Length
Start