Operating instructions

SMPTE SUPPLEMENT
© 1985, 1986, 1987 E-mu Systems, Inc. Page 216
Although fast-forwarding is not instantaneous, if it seems inordinately long you probably have
the start point or the tape in the wrong place. Press STOP to stop the fast-forwarding process,
and then check the SMPTE start time.
Playing back and recording using SMPTE: During Sequence playback, you may stop, fast
forward, rewind, and restart the tape arid the Sequence will start playing again, chasing if
necessary. Recording and punch-in work similarly; if you are in record mode on the Emulator II
and start the tape in the middle of the Sequence, recording will begin at that point. However,
when “chasing” the Sequencer wilt not fast forward beyond one loop of the Sequence.
Finding and keeping sync: Synchronization is more easily achieved if the tape is rolling before
you press PLAY. This doesn’t matter in the case of playback, but the first loss of
synchronization will stop the recording process. If there is a dropout on tape of less than two
frames, the Emulator II will maintain sync although it will fall behind in time by one frame for
each frame dropped. Longer dropouts end the recording or playback process; if the display says
“Lost Synch”, press STOP to reset the system before trying to regain sync.