Operating instructions

ENTER MODULE
© 1985, 1986, 1987 E-mu Systems, Inc. Page 169
ENTER DATA
ENTER is a module that the Emulator II, rather than you, activates. Just as you can
activate a module to tell the Emulator II something you want to do, The Emulator II
can activate this module to tell you something it wants you to do.
Sometimes the display will ask you for data (i.e. such as keying in a number to indicate a
parameter you want to change). If the ENTER LED is flashing, the Emulator II is in a
“holding pattern” where you must enter the desired data, or de-activate the module,
before the Emulator II can move on to other functions (however, you can still play the
keyboard). After keying in the data, press ENTER to send the data into the Emulator II’s
computer.
If the ENTER LED is lit steadily, you have the option of hitting ENTER or de-activating
the module, as described above; or, you can go directly to another function within the
module.