User`s guide
2
- 1000/1200 MHz memory clock
- 400 MHz internal RAMDAC
- 375 Million vertices/ sec
- 4.0 Billion texels/ sec fill rate
- 16.0/19.2 GB/sec memory bandwidth
- Full-speed 32-bit color precision
- 64-bit floating point texture filtering and blending
- NVIDIA SLI multi-GPU ready
- 8 pixels per clock rendering engine
- 16 texels per pixel with 8 textures applied per clock
- Microsoft DirectX 9.0c Shader Model 3.0
- NVIDIA CineFX 3.0 Engine
- High dynamic-range (HDR) rendering
- High-performance 2D rendering engine
- UltraShadow II technology
- NVIDIA Intellisample™ 3.0 technology
- Digital Vibrance Control (DVC) 3.0
- NVIDIA nView multi-display technology
- NVIDIA ForceWare unified software environment (USE)
- Unified Driver Architecture (UDA)
Operation System and API Support
- Microsoft DirectX optimizations and support
- Full OpenGL 2.0 and lower support
- Complete support DirectX 9.0c Shader Model 3.0
- WHQL-certified Windows XP, 2000