User`s guide

61
CONFIDENTIAL NVIDIA Corporation
C
HAPTER
7 QuadroView Editors
Figure 7.1
Animation Editor
Table 7.1
Animation Editor Options
Option Description
Paths The Paths window displays the Camera Path, the LookAt Path, and the different
key markers on the paths.
Camera Click the check box to toggle between showing and hiding the Camera Path in the
path window.
LookAt Click the check box to toggle between showing and hiding the LookAt Path in the
path window.
World Up Vector Click X-, Y-, or Z- Axis to define the Up Vector of the world. (The vector points
to the “ceiling” or “head” perspective.)
Camera Path slider Click the slider to move the currently selected key marker on the Camera Path to
bring it into the appropriate position.
LookAt Path slider Click the slider to move the currently selected key marker on the LookAt Path to
bring it into the appropriate position.
Path Delete buttons The path delete buttons are represented by icons (buttons) and appear to the right
of the sliders. Click the appropriate button to delete either the Camera Path or the
LookAt Path.
Key list table
This table contains animation data; i.e., key names for Camera Path and
LookAt Path, Time, and Twist, as shown in the Animation Editor example
above.
In the example, A_B and A_B are corresponding points; one on the
Camera Pat
h and one on the LookAt Path. The animation must reach this key
after 15 seconds (Time = 15). There is no rotation (Twist = 0) around the viewing
axis.
The Twist value can be greater/smaller than +/-360°, which means more than one
complete rotation.
To edit any value in the table, double-click the item (Camera Path, LookAt Path,
Time, or Twist) you want to edit.
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