User`s guide
NVIDIA Corporation
26
C
HAPTER
2 Overview of Basic Components
camera points to the corresponding target on the LookAt Path. (See Figure
2.12.)
You also can fine-tune the animation by using the Animation Editor (Figure
2.11), which allows you to define special keys and place them on the paths. A
key defines the place on the Camera Path, the target on the LookAt Path, the
Timestamp, and the Twist of the camera. Using the Animation Editor, you can
also:
• Control the time frames
• Set the “World Up” direction
• Switch to “Loop Mode”
• Turn on real-time rendering
• Define the frame rate
For further information, see also “Animation Editor” on page 60.
Figure 2.11
Animation Editor
Figure 2.12
Simple Mode: Camera Path (Tangential Camera Animation)
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