BKNVRelQV_oem.book Page 1 Friday, April 19, 2002 2:43 AM Workstation Applications NVIDIA QuadroView User’s Guide Version 2.04.
BKNVRelQV_oem.book Page 2 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Copyright © 2002 NVIDIA Corporation. All rights reserved. This software may not, in whole or in part, be copied through any means, mechanical, electromechanical, or otherwise, without the express permission of NVIDIA Corporation. Information furnished is believed to be accurate and reliable.
BKNVRelQV_oem.book Page i Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table of Contents 1. About NVIDIA QuadroView What is NVIDIA QuadroView?. . . . . . . . . NVIDIA QuadroView Modules . . . . . . . Using QuadroView as a Stand-alone Viewer . Who Needs a Presentation? . . . . . . . . How the Customer Can View Files . . . . . . NVIDIA QuadroView as a Demo Viewer . . . Using QuadroView as a CAD Viewer . . . . . How NVIDIA QuadroView Can Locate and Prevent Problems . . . . . . . . . . . .
BKNVRelQV_oem.book Page ii Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table of Contents Background Color Editor . . . . . . . . . . . 63 Headlight (Directional Light) Color Editor . . 64 Material Editor . . . . . . . . . . . . . . . . . . 65 . . . . . . . . . . . . . . . . . . . Edit Menu65 Options Menu . . . . . . . . . . . . . . . . 66 Edit Color: Toggle Buttons . . . . . . . . . . 66 Sliders . . . . . . . . . . . . . . . . . . . . 66 Material Palette Editor . . . . . . . . . . . .
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BKNVRelQV_oem.book Page iv Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide List of Tables Table 2.1 Navigation Aids. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Table 2.2 Thumbwheels & Scroll Bars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Table 2.3 Additional Navigation Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Table 2.4 Alternatives for Center Mouse Button . . . . . .
BKNVRelQV_oem.book Page v Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide List of Tables Table 8.4 AutoCAD Link: Model Update Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 8.5 AutoCAD Link: Camera Update Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Table 9.1 NVIDIA QuadroView Commands in AutoCAD . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Table 9.2 QuadroView Options in AutoCAD . . . . . . . . . . . . . . . . . . .
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BKNVRelQV_oem.book Page 2 Friday, April 19, 2002 2:43 AM CHAPTER 1 About NVIDIA QuadroView NVIDIA QuadroView Modules Figure 1.1 Examples of QuadroView Models Viewer Module The function of the viewer module (the main module) is to render 3D models using easy-to-use controls in real-time. The viewer utilizes the Open Inventor 3D library, which is a scenegraph class library based on OpenGL. The models can be read from files, such as files using the VRML Internet (.wrl) or Open Inventor (.
BKNVRelQV_oem.book Page 3 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide to the application. The QV_C.ARX module for AutoCAD provides the link to AutoCAD and is part of the QuadroView installation software. ARX Module The ARX (AutoCAD Runtime Extension) module is optionally installed by the QuadroView Setup program and registered for “Demand Loading” for all installed versions of AutoCAD.
BKNVRelQV_oem.book Page 4 Friday, April 19, 2002 2:43 AM CHAPTER 1 About NVIDIA QuadroView How the Customer Can View Files QuadroView lets you create exports for the file types and media so that you do not have give the original drafting data to the customer. • Export / Generate following file types: .avi, .wrl, .iv, .eps • Different bitmap formats: .bmp, .rgb, .tif, .jpg, etc.
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BKNVRelQV_oem.book Page 6 Friday, April 19, 2002 2:43 AM CHAPTER 1 About NVIDIA QuadroView Figure 1.3 Rendering Parts of a Complete Model: Example – Extract Details / Parts AutoCAD NVIDIA QuadroView Note: In Figure 1.3, notice that the AutoCAD rendering of the scene is still fuzzy and does not provide the clarity and detail-orientation provided by the QuadroView rendered scenes.
BKNVRelQV_oem.book Page 7 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide • Stereo monitors QuadroView provides a clear separation between “drafting” and “viewing” so that the same view port, monitor, or even the same PC is not shared for both drafting and viewing. Using QuadroView, you can use different materials, transparency, and so on to make the scene more realistic. Figure 1.
BKNVRelQV_oem.book Page 8 Friday, April 19, 2002 2:43 AM CHAPTER 1 About NVIDIA QuadroView • Save scenes in CAD-independent formats (.iv or .wrl), which can then be given to customers (decision makers) for their review without releasing your original drafting data. • While editing in AutoCAD, ability to rotate, zoom, pan, and examine the objects without changing your working view in AutoCAD • Ability to work in Wireframe (AutoCAD) and at the same time view the model in shaded mode.
BKNVRelQV_oem.book Page 9 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide • Preference Dialog Box The handling of options through the Preferences dialog box contains the following improvements: • The LoadConfig utility can be started through the Preferences dialog box in QuadroView. • All sheets are visible, even when you are not linked to AutoCAD. • Mouse Wheel Support Mouse wheel support is available for navigation in Examiner, Fly, and Walk viewing modes.
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BKNVRelQV_oem.book Page 12 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components User Interface The user interface items labeled below are explained in various sections and chapters in this guide. Figure 2.
BKNVRelQV_oem.book Page 13 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Navigation Aids Table 2.1 Navigation Aids Thumbwheels and Scroll Bars Description Mouse The mouse is an important tool in NVIDIA QuadroView and is used to move and shift the scene and/or the current camera. Specific manipulations are possible according to the active viewing mode, i.e, Examiner, Viewer, or Walk.
BKNVRelQV_oem.book Page 14 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components Examiner Viewer Menu Button View > Examiner Viewer on the Render Toolbar The “Examiner” viewer allows free movement within three-dimensional space. The camera can be rotated about any desired axis around a central rotation point. The method of control is intuitive and matches an observer’s natural movements.
BKNVRelQV_oem.book Page 15 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Figure 2.3 Scene with Animation in Examiner Viewer Mode Table 2.2 Thumbwheels & Scroll Bars Thumbwheels and Scroll Bars Description Dolly The Dolly thumbwheel dollies (moves in and out of the scene) the camera. This function is camera tracking along the viewing axis. Note: If you are using a wheel mouse, you can use the mouse wheel to perform the same function.
BKNVRelQV_oem.book Page 16 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components Table 2.4 Alternatives for Center Mouse Button Key CTRL + SHIFT + left mouse button Tip Description Camera tracking (Dolly) You can also use a 3D input device to perform these functions. Fly Viewer Menu Button View > Fly Viewer on the Render Toolbar Using the Fly Viewer option, you can fly freely through the scene in threedimensional space.
BKNVRelQV_oem.book Page 17 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 2.5 Thumbwheels & Scroll Bars (continued) Thumbwheels and Scroll Bars Description Tilt Pan The Tilt thumbwheel rotates the viewing direction up and down. The Pan thumbwheel rotates the scene in place. Table 2.
BKNVRelQV_oem.book Page 18 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components Figure 2.5 Scene in Walk Viewer Mode Figure 2.6 Scene with Animation Data in Walk Viewer Mode Table 2.7 Thumbwheels and Scroll Bars Key Dolly Zoom H NVIDIA Corporation Description The Dolly thumbwheel dollies (move in/out of the scene) the camera. This function is camera tracking along the viewing axis. Note: If you are using a wheel mouse, you can use the mouse wheel to perform the same function.
BKNVRelQV_oem.book Page 19 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 2.7 Key Tilt Pan Table 2.8 Thumbwheels and Scroll Bars Description The Tilt thumbwheel rotates the viewing direction up and down. The Pan thumbwheel rotates the scene in place. Additional Navigation Keys Key u s ESC ALT + mouse Right mouse button Left mouse button CTRL + left mouse button Center mouse button or SHIFT + left mouse button 19 Description Defines the Up Vector of the scene.
BKNVRelQV_oem.book Page 20 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components Input Devices & Output Formats NVIDIA QuadroView is pre-configured to work with the following 3D input devices when you are in QuadroView “Examiner Viewer” on page 14 mode. Also see “3D Input Devices” on page 76 and “3D Input Toolbar” on page 50.
BKNVRelQV_oem.book Page 21 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide NVIDIA QuadroView Configuration Configuration Tool The Demand Load Configuration dialog box is shown on the right. Using this dialog box, you can choose different AutoCAD installations with which to auto-load QuadroView. See “Loading QuadroView in AutoCAD” on page 38. You can also access this dialog box from the QuadroView Preferences > AutoCAD Link dialog box. See Figure 8.4, “Preferences: AutoCAD Link” on page 81.
BKNVRelQV_oem.book Page 22 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components How AutoCAD Link Works AutoCAD Links File Link • AutoCAD • For example, Pro Engineer, 3D Studio MAX, . . .. • Mechanical Desktop • Architectural Desktop • ... • Supported file formats include: • VRML • Open Inventor Figure 2.7 illustrates how AutoCAD link works. AutoCAD and QuadroView communicate through a memory buffer.
BKNVRelQV_oem.book Page 23 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide AutoCAD Link Modes • Manual • Auto (QuadroView Group) • Auto (All) • Auto (Active Part) - only Mechanical Desktop For details on using these link modes, see “Preferences: AutoCAD Link” on page 80. QuadroView File Link Using QuadroView, you can link to any application that supports NVIDIA QuadroView file formats. Every change of the file will result in a reload of the entire file into QuadroView. Figure 2.
BKNVRelQV_oem.book Page 24 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components File Formats for File Link Modes • Open Inventor • VRML 1.0 • VRML 97 Note: Currently, NVIDIA QuadroView does not support the entire VRML standard. Figure 2.9 Sample VRML (.wrl) file Animation Key benefits of using the Animation feature include: • Creation of animations for presentations • Quick and easy usage of the new animation data without having to delve into into the details; e.g.
BKNVRelQV_oem.book Page 25 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide You can use many Animation options with toolbars available in QuadroView and AutoCAD: QuadroView Animation Options (AutoCAD) Animation Toolbar in QuadroView Note: Also see “QuadroView Toolbar Options in AutoCAD” on page 86, “Animation Toolbar” on page 50.
BKNVRelQV_oem.book Page 26 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components camera points to the corresponding target on the LookAt Path. (See Figure 2.12.) You also can fine-tune the animation by using the Animation Editor (Figure 2.11), which allows you to define special keys and place them on the paths. A key defines the place on the Camera Path, the target on the LookAt Path, the Timestamp, and the Twist of the camera.
BKNVRelQV_oem.book Page 27 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Figure 2.13 Complex Mode: Camera and LookAt Path Camera Path A B C LookAt Path A’ B’ C’ Time Twists 0 15 30 0 0 0 B and B’ are corresponding points; one on the Camera Path and one on the LookAt Path. The animation must reach this key after 15 seconds. There is no rotation around the viewing axis.
BKNVRelQV_oem.book Page 28 Friday, April 19, 2002 2:43 AM CHAPTER 2 Overview of Basic Components • Assign materials to objects • Define and manipulate materials • Create different material palettes and select from them Figure 2.14 Color & Material Editor Dialog Boxes More Features Additional QuadroView features include: • “Light Source Editor” on page 69 • “Cutting Plane Editor” on page 68 • Rendering Degradation (See “Preferences: Common Settings” on page 75.) • Tools: grids, origins, . .
BKNVRelQV_oem.book Page 29 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide C 3 H A P T E R SYSTEM REQUIREMENTS AND SUPPORT This chapter contains the following major topics: • “Release History” on page 29 • “Supported Languages” on page 30 • “System Requirements” on page 30 • “Supported Devices” on page 33 Release History Table 3.1 contains a summary of NVIDIA QuadroView releases and the versions associated with them. Some versions listed may not have been released outside of NVIDIA.
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BKNVRelQV_oem.book Page 31 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Operating System QuadroView is designed for the Microsoft operating systems listed in Table 3.2. Table 3.2 Operating System Requirements Operating System Minimum Requirements Windows XP Windows 2000 Windows NT 4.0 Home and Professional Editions Service Pack 4 Disk Space This release of NVIDIA QuadroView (English version) requires 40 MB of disk space.
BKNVRelQV_oem.book Page 32 Friday, April 19, 2002 2:43 AM CHAPTER 3 System Requirements And Support Trial Period As a first-time user of QuadroView, you have a 30-day demo/trial period where you may use a graphics card based on a non-NVIDIA graphics processor. Stereo Requirements • If you have Quadbuffered OpenGL Stereo mode enabled in QuadroView, then you need stereo shutter glasses such as the ELSA 3D Revelator™ or compatible glasses, such as those in the StereoGraphics product line.
BKNVRelQV_oem.book Page 33 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide • AutoCAD 2000i • AutoCAD 2000 • AutoCAD Architectural Desktop Version 2 • AutoCAD Architectural Desktop Version 2i • Mechanical Desktop 6 • Mechanical Desktop 5 • Mechanical Desktop 4 Note: You need to install AutoCAD before installing Architectural Desktop.
BKNVRelQV_oem.book Page 34 Friday, April 19, 2002 2:43 AM CHAPTER 3 System Requirements And Support Key Description -1- Reduces sensitivity of translation. -2- Enhances sensitivity of translation. -3- Switches focus for QuadroView. -4- Zooms All. -5- Reduces sensitivity of rotation. -6- Enhances sensitivity of rotation. -7- Shows or Hides rotation point. -8- Sends actual camera data to AutoCAD. (This button has no function while rendering in the AutoCAD viewport.
BKNVRelQV_oem.book Page 35 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Shutter Glasses QuadroView supports Stereo viewing. To use this feature, you need shutter glasses connected to your NVIDIA GPU-based graphics card. Note: For further details, see the documentation of your shutter glasses.
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BKNVRelQV_oem.book Page 37 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Silent Mode To run the Setup program without any dialog boxes and user input, you must create a response file. The response file will hold your responses to the dialog boxes that appear in a dialog driven installation. 1 To build the response file, start the Setup program with the -r option, as shown: setup.exe -r This command starts a dialog box driven Setup and creates the Setup.
BKNVRelQV_oem.book Page 38 Friday, April 19, 2002 2:43 AM CHAPTER 4 Installation and Uninstallation Loading QuadroView in AutoCAD The loading mechanism for QuadroView in AutoCAD is called Demand Loading. The Demand Load Configuration dialog box appears for configuration during initial installation of QuadroView. 1 To access the Demand Load Configuration dialog box at any time after first installation, from your Windows desktop, click: Start > Programs > NVIDIA Corporation > QuadroView 2.04.
BKNVRelQV_oem.book Page 39 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide checked, click the check box.) If the checkbox is unchecked, you have to use the NVSTART command to start QuadroView. 3 Demand Loading: If you don’t want QuadroView to be loaded when AutoCAD starts, uncheck that application.
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BKNVRelQV_oem.book Page 41 Friday, April 19, 2002 2:43 AM CHAPTER 5 QuadroView Menus cases, you can press the right mouse button to display a context sensitive pop-up menu. The context menu groups useful tasks available in the current context. In most cases, you can press the right mouse button to display a contextsensitive pop-up menu. The context menu groups useful tasks available in the current context. File Menu The File menu contains the options described below.
BKNVRelQV_oem.book Page 42 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 5.1 File Menu Options (continued) Option Description File > Link Establishes a file link to the currently opened document file. The QuadroView viewer will reload the document whenever the file is changed by another program, so that you can see the changes. You can use this option to link the QuadroView viewer to Key ALT + CTRL + F another CAD application that can save files in .iv or .wrl formats.
BKNVRelQV_oem.book Page 43 Friday, April 19, 2002 2:43 AM CHAPTER 5 QuadroView Menus File Menu Options (continued) Table 5.1 Option Description 1 . . .[file name] 2. . . [file name] 3 . . . [file name] 4 . . .[file name] Exit Quickly accesses the most recently used files. Exits QuadroView. Camera Menu The Camera menu contains the options described below. The options that show an icon are also available from the Viewer toolbar. Camera Menu Options Table 5.
BKNVRelQV_oem.book Page 44 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 5.2 Camera Menu Options (continued) Option Stereo Description Controls stereo handling; contains the same options as the “Stereo Toolbar” on page 55. Adjusts the sensitivity of the 3D input device you may be using; contains the same options as the “3D Input Toolbar” on page 50. 3D Input Devices Edit Menu The Edit menu options are described below.
BKNVRelQV_oem.book Page 45 Friday, April 19, 2002 2:43 AM CHAPTER 5 QuadroView Menus View Menu The View menu contains the options described below. The options that show an icon are also available from the Viewer toolbar. Table 5.4 View Menu Options Option Description Toolbars To display the QuadroView Toolbars submenu, you can follow any one of these options: • Click View > Toolbars from the QuadroView main menu and then click to toggle any one of the toolbars you want to display or hide.
BKNVRelQV_oem.book Page 46 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Window Menu The Windows menu contains the options described below. Window Menu Options Table 5.5 Option Description Maximize Render Area Key Key F11 Toggles between maximizing/restoring the render area and removing/adds items such as toolbars, menus, and titles.
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BKNVRelQV_oem.book Page 49 Friday, April 19, 2002 2:43 AM CHAPTER 6 QuadroView Toolbars Standard Toolbar To access the Standard Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > Standard (toggles toolbar on and off) Toolbar . Table 6.1 Standard Toolbar Options Option Description Open Save Opens an existing file. Open Link Opens a link to an AutoCAD Drawing. File Link Establishes a file link to the currently opened document file.
BKNVRelQV_oem.book Page 50 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide 3D Input Toolbar To access the 3D Input Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > 3D Input (toggles toolbar on and off) Toolbar NVIDIA QuadroView is pre-configured to work with the following 3D input devices: Logitech, LogiCad Magellan 3D/Space Mouse and CyberPuck, and Labtec SpaceController. Table 6.
BKNVRelQV_oem.book Page 51 Friday, April 19, 2002 2:43 AM CHAPTER 6 QuadroView Toolbars Table 6.3 Animation Toolbar Options Option Description Play Forward Plays animation forward. Go to End Goes to the end (last frame) of the animation. Play Backward Plays animation backward (reverse direction). Go to Start Goes to the start (first frame) of the animation. Stop Stops the animation.
BKNVRelQV_oem.book Page 52 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide 2 Click the down arrow on the Output Size list box to display choices. 3 You can select one of the pre-defined numeric sizes or select one of the following options: • Current viewport size, which uses the size of the render area window • Custom, where you specify the Width and Height from the drop down lists or select an Output Size from the list of values.
BKNVRelQV_oem.book Page 53 Friday, April 19, 2002 2:43 AM CHAPTER 6 QuadroView Toolbars Editors Toolbar To access the Editors Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > Editor (toggles toolbar on and off) Toolbar . Table 6.4 Editors Toolbar Options Option Description Background Color Editor Click to open the Background Color Editor. Material Editor Click to open the Material Editor.
BKNVRelQV_oem.book Page 54 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Render Toolbar To access the Render Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > Render (toggles toolbar on and off) Toolbar . Table 6.5 Render Toolbar Options Option Description Examiner Viewer Switches to “Examiner Viewer” on page 14 mode. Walk Viewer Switches to “Walk Viewer” on page 17 mode.
BKNVRelQV_oem.book Page 55 Friday, April 19, 2002 2:43 AM CHAPTER 6 QuadroView Toolbars Stereo Toolbar To access the Stereo Toolbar, right click from inside QuadroView or use the menu sequence shown below. Note: QuadroView supports a variety of stereo formats and stereo hardware. You can choose different Stereo Modes as described in the “Preferences: I/O Settings” on page 76.
BKNVRelQV_oem.book Page 56 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 6.6 Stereo Toolbar Options (continued) Option Description Parallax Default Key F9 Parallax - Key ALT ALT Decreases the parallax balance value. .z + Parallax + Key Sets the parallax balance to the default value. Increases the parallax balance value. + Reverses Views.
BKNVRelQV_oem.book Page 57 Friday, April 19, 2002 2:43 AM CHAPTER 6 QuadroView Toolbars Viewer Toolbar To access the Viewer Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > Viewer (toggles toolbar on and off) Toolbar Table 6.7 Viewer Toolbar Options Option Description Edit Mode Key ESC [ALT + mouse] Save Home Position button to toggle between Observer and Selection Click the modes. You can also use the ESC key to perform the same function.
BKNVRelQV_oem.book Page 58 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Views Toolbar To access the Views Toolbar, right click from inside QuadroView or use the menu sequence shown below. Menu View > Toolbars > Views (toggles toolbar on and off) Toolbar Table 6.8 Views Toolbar Options Option Description Named Views This option defines (sets) Named Views.
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BKNVRelQV_oem.book Page 60 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide C 7 H A P T E R QUADROVIEW EDITORS This chapter contains the following major topics: • “Animation Editor” on page 60 • “Background Color Editor” on page 62 • “Material Editor” on page 65 • “Cutting Plane Editor” on page 68 • “Light Source Editor” on page 69 • “Headlight Editor” on page 73 Animation Editor For an overview of animation, see “Animation” on page 24.
BKNVRelQV_oem.book Page 61 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Figure 7.1 Table 7.1 Animation Editor Animation Editor Options Option Description Paths The Paths window displays the Camera Path, the LookAt Path, and the different key markers on the paths. Camera Click the check box to toggle between showing and hiding the Camera Path in the path window. LookAt Click the check box to toggle between showing and hiding the LookAt Path in the path window.
BKNVRelQV_oem.book Page 62 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 7.1 Animation Editor Options (continued) Option Description New Key A key defines the place on the Camera Path, the target on the LookAt Path, the Timestamp, and the Twist of the camera. When you click the New Key button, a new key is inserted in the middle of the interval before the selected key, unless you are selecting the first key in the list. Delete Key Click to delete the selected key entry.
BKNVRelQV_oem.book Page 63 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Background Color Editor Menu Button Figure 7.2 Edit > Background Color on the Editors toolbar Background Color Editor Use the Background Color Editor to easily change the background color of the scene. The image on the left has the Sliders menu set to RGB HSV You can drag the marker in the color wheel to select a color. You move the V (value) slider to control the intensity of the color.
BKNVRelQV_oem.book Page 64 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Headlight (Directional Light) Color Editor Menu Button Figure 7.3 Edit > Lights > Headlight Editor > Edit > Color Editor on the Editors toolbar Directional Light Color Note: See the explanation of the options in “Background Color Editor” on page 63.
BKNVRelQV_oem.book Page 65 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Material Editor Menu Edit > Material Button on the Editors toolbar The Material Editor lets you change the material of a selected object. The preview window shows a sphere with the actual Material settings. Note: You cannot save changes made to Material in the original AutoCAD drawing. You can save the Material only in inventor (.iv) or VRML (.wrl) files. Figure 7.4 Material Editor. Edit Menu Table 7.
BKNVRelQV_oem.book Page 66 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Options Menu Table 7.3 Material Editor: Options Menu Option Description Always on Top The dialog box always stays on top of all other windows. Edit Color: Toggle Buttons There are two columns of options on the left of the sliders. Table 7.4 Material Editor: Edit Color Toggle Buttons Option Description Left Column The left column of options is Single Selection edit.
BKNVRelQV_oem.book Page 67 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Material Palette Editor Menu Edit > Material > Edit > Material Palette Button Click on the Editors toolbar, then Edit (menu) > Material Palette. This Material Palette dialog box displays various Materials in a preview window. You can click your favorite Material to assign to the selected object in the scene or load other pre-defined Material Palettes to select a Material that suits your needs. Figure 7.5 .
BKNVRelQV_oem.book Page 68 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Cutting Plane Editor Menu Button Edit > Cutting Plane on the Editors toolbar The Cutting Plane editor lets you look into objects by clipping away unnecessary areas. You can move, size, and rotate the cutting plane by clipping the manipulator shown in Figure 7.6. Figure 7.6 Cutting Plane Editor Table 7.
BKNVRelQV_oem.book Page 69 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Light Source Editor Menu Button Edit > Lights on the Editors toolbar The Light Source Editor dialog box lets you easily create, edit, and delete Light Sources from within NVIDIA QuadroView.
BKNVRelQV_oem.book Page 70 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide 2 Once you have named and created a light source, you can click the Show/Edit Light Sources icon to toggle between showing and hiding the light light source on the image in the viewer. 3 To edit the light source you created: a Click the down arrow to select the light source you created b Click the light source name it to edit it in the Light Source Editor dialog box. Table 7.
BKNVRelQV_oem.book Page 71 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors • “Directional Light” on page 72 Point Light The point light radiates light equally in all directions. • To move the light source over a plane, select the sphere (1) of the manipulator • To switch to another plane, select the sphere (1) and press the CTRL key together. • To move the light source along this axis, select the axis (2) on the sphere.
BKNVRelQV_oem.book Page 72 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide • To move the light source along this axis, select the axis (2) on the sphere. • To switch to another axis along which to move the light source, select the axis (2) and press the CTRL key together. • To change the pointing direction of the light source, drag the arrow (3) to the specified direction. • To change the cut-off angle of the light source, select the cone (4) and change its radius.
BKNVRelQV_oem.book Page 73 Friday, April 19, 2002 2:43 AM CHAPTER 7 QuadroView Editors Headlight Editor Menu Edit > Lights > Headlight Editor Button on the Editors toolbar Use the Headlight Editor to determine the direction from which the headlight should illuminate the scene and invoke the Color Editor in order to change the Headlight color. Figure 7.8 .Headlight Editor • Intensity Slider Controls the intensity of the light source.
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BKNVRelQV_oem.book Page 75 Friday, April 19, 2002 2:43 AM CHAPTER 8 QuadroView Preferences Settings Preferences: Common Settings Menu Figure 8.1 View > Preferences > Common Settings Preferences: Common Settings . Table 8.1 Preferences: Common Settings Option Description Shading (Render Degradation) QuadroView can automatically switch to a less calculation-intense render style as long as the model is moved.
BKNVRelQV_oem.book Page 76 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Preferences: Common Settings (continued) Table 8.1 Option Description Backface Culling When this option is checked, backfaces of polygons are excluded when rendering the scene, which makes the process of rendering faster. You can also activate this option for transparent objects if you can see rendering artifacts; however, not checking this option yields better results for other types of objects.
BKNVRelQV_oem.book Page 77 Friday, April 19, 2002 2:43 AM CHAPTER 8 QuadroView Preferences Settings Figure 8.2 Preferences > I/O Settings Stereo Modes QuadroView supports Stereo viewing of the rendered scene. You can choose from different formats. Click the down arrow in the Stereo Modes field to view and select a mode. Notes: • Some formats require the viewer to be restarted. • Be sure to enable the stereo mode in your graphics card driver settings, if needed. Table 8.
BKNVRelQV_oem.book Page 78 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Auto-open all AutoCAD documents Prevents QuadroView from opening all documents (opened in AutoCAD). Default Restores all values to their standard settings. Preferences: AutoCAD Tools Menu Figure 8.
BKNVRelQV_oem.book Page 79 Friday, April 19, 2002 2:43 AM CHAPTER 8 QuadroView Preferences Settings Table 8.3 Preferences: AutoCAD Tools Option Description Ignore entities of type …. It may make sense for your models to mask off certain entity types. This set of check boxes allows you to filter the basic entity types used by AutoCAD. Depending on your version of AutoCAD, some boxes may be grayed. Note: Entity selection is another method you can use to exclude parts of your model from the rendering.
BKNVRelQV_oem.book Page 80 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Preferences: AutoCAD Link Menu View > Preferences > AutoCAD Link Figure 8.4 shows the AutoCAD Link dialog box. Model Update These options control how the Viewer handles changes in your drawing. Table 8.4 AutoCAD Link: Model Update Options Option Description Manual The rendered model is not automatically updated. Invoke the commands NVA or NVS to send a snapshot of your drawing or parts of it to the viewer.
BKNVRelQV_oem.book Page 81 Friday, April 19, 2002 2:43 AM CHAPTER 8 QuadroView Preferences Settings Figure 8.4 Preferences: AutoCAD Link Window Position Standard Displays your NVIDIA QuadroView viewer window underneath AutoCAD when you have both QuadroView and AutoCAD open. On Top of AutoCAD Automatically displays your NVIDIA QuadroView viewer window on top of AutoCAD when you have both QuadroView and AutoCAD open.
BKNVRelQV_oem.book Page 82 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Configure Demand Load This option opens the Demand Load Configuration dialog box with the added convenience of accessibility from within QuadroView. See “Loading QuadroView in AutoCAD” on page 38 for details on completing this dialog box. Default The Default button restores all values to their standard settings.
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BKNVRelQV_oem.book Page 84 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide C 9 H A P T E R QUADROVIEW AND AUTOCAD This chapter contains the following major topics: • “QuadroView Commands in AutoCAD” on page 84 • “QuadroView Toolbar Options in AutoCAD” on page 86 QuadroView Commands in AutoCAD The NVIDIA QuadroView ARX modules add several commands to the AutoCAD command set as listed in Table 9.1. You can create scripts and LISP programs with these commands to automate common actions.
BKNVRelQV_oem.book Page 85 Friday, April 19, 2002 2:43 AM CHAPTER 9 QuadroView And AutoCAD Table 9.1 85 NVIDIA QuadroView Commands in AutoCAD (continued) QuadroView Command Description NVDA_NVSELADD Switches “Model Update” on page 80 mode to “Auto, group QuadroView” and sets “Add new entities to group”. NVDA_NVMANUAL Switches “Model Update” on page 80 mode to “Manual”. NVDA_NVACTPART When running with Mechanical Desktop, the “Model Update” on page 80 mode is switched to “Auto, active part”.
BKNVRelQV_oem.book Page 86 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Table 9.1 NVIDIA QuadroView Commands in AutoCAD (continued) QuadroView Command Description NVDA_NVUPDBKGCOLOR If the background color is in Sync mode, this command updates the background color of the document in the QuadroView viewer that corresponds to the current document in AutoCAD. To synchronize the background color, see “Preferences: AutoCAD Link” on page 80.
BKNVRelQV_oem.book Page 87 Friday, April 19, 2002 2:43 AM CHAPTER 9 QuadroView And AutoCAD • Animation • NVIDIA QuadroView • Update Modes • Window position 3 Click the NVIDIA QuadroView toolbar check box; this is the main QuadroView toolbar (Figure 9.2) from which you can access the “fly-out” options for Animation, UpdateModes, and Window position. Note: If you want to have access to these “fly-out” options as separate toolbars, you can also check these other options in the Toolbars section.
BKNVRelQV_oem.book Page 88 Friday, April 19, 2002 2:43 AM NVIDIA QuadroView User’s Guide Update Modes Options QuadroView Update Modes in AutoCAD Figure 9.2 The options in Table 9.3 are also available from inside the QuadroView viewer; see “Model Update” on page 80. Table 9.3 QuadroView Update Modes Options in AutoCAD Option NVALL NVSEL Description Switches Model Update mode to “Auto, all”. Switches Model Update mode to “Auto, group NVIDIA QuadroView” and clears “Add new entities to group”.
BKNVRelQV_oem.book Page 89 Friday, April 19, 2002 2:43 AM CHAPTER 9 QuadroView And AutoCAD Animation Options Figure 9.4 QuadroView Animation Toolbar in AutoCAD In AutoCAD, you can define, hide, and remove the splines for an animation inside the Viewer by using the options in the toolbar. The options in Table 9.5 are also available from inside the QuadroView viewer; see “Animation Toolbar” on page 50. Table 9.