Manual
Table Of Contents
- Chapter 1: Safety Information
- Chapter 2: Introduction
- Chapter 3: Installation
- 3.1. Before You Begin
- 3.2. Unpacking the Drive Components
- 3.3. Assembling the Heatsink
- 3.4. Mounting the Bassoon
- 3.5. Connecting the Cables
- 3.5.1. Wiring the Bassoon
- 3.5.2. Connecting the Power Cables
- 3.5.3. Connecting the Auxiliary Power Cable (J4)
- 3.5.4. Feedback and Control Cable Assemblies
- 3.5.5. Main Feedback Cable (Port J3)
- 3.5.6. Main and Auxiliary Feedback Combinations
- 3.5.6.1. Main Encoder Buffered Outputs or Emulated Encoder Outputs Option on Feedback B (J2) (YA[4]=4)
- 3.5.6.2. Differential Auxiliary Encoder Input Option on Feedback B (J2) (YA[4]=2)
- 3.5.6.3. Single-Ended Auxiliary Input Option on Feedback B (J2) (YA[4]=2)
- 3.5.6.4. Pulse-and-Direction Input Option on FEEDBACK B (J2) (YA[4]=0)
- 3.5.7. I/O Cables
- 3.5.8. Communication Cable (Port J1, J8, J9)
- 3.6. Powering Up
- 3.7. Initializing the System
- Chapter 4: Technical Specifications

Bassoon Installation Guide
MAN-BASIG (Ver. 1.502)
www.elmomc.com
49
Chapter 4:
Technical Specifications
This chapter provides detailed technical information regarding the Bassoon. This includes its
dimensions, power ratings, the environmental conditions under which it can be used, the
standards to which it complies and other specifications.
4.1. Features
The Bassoon's features determine how it controls motion, as well as how it processes host
commands, feedback and other input.
4.1.1. Motion Control Modes
• Current/Torque - up to 14 kHz sampling rate
• Velocity - up to 7 kHz sampling rate
• Position - up to 3.5 kHz sampling rate
4.1.2. Advanced Positioning Motion Control Modes
• PTP, PT, PVT, ECAM, Follower, Pulse and Direction, Dual Loop
• Fast event capturing inputs
• Fast output compare (OC)
4.1.3. Advanced Filters and Gain Scheduling
• “On-the-Fly” gain scheduling of current and velocity
• Velocity and position with “1-2-4” PIP controllers.
• Automatic commutation alignment
• Automatic motor phase sequencing
4.1.4. Fully Programmable
• Third generation programming structure with motion commands
• Event capturing interrupts
• Event triggered programming