Specifications

11
Figure 5 Action Keys
action) operation.
PATCH [Patch Profile] (first hit)
This screen shows the system patch tables by dimmer.
Dimmers can be assigned to channels with proportional
levels and profiles. Dimmers may also be "Parked” at a
level, bypassing both the grand master and the black out
switch.
PROFILE [Patch Profile] (second hit)
The Profile screens list the default (1) profile, three
Preheat (2-4), a Square Law (5) and a Ballast profile (6)
as well as nineteen additional user modifiable profiles for
adjusting the turn on curve of individual dimmers.
EFFECT [Effect Macro] (first hit)
This screen is used to create effects and to assign
channels to steps at levels, set step time, select effect
type and give the effect a name.
MACRO [Effect Macro] (second hit)
This screen shows the keystrokes used to build each
macro. Macros can be created and edited in this screen.
SETUP [Setup]
These menu-accessed screens show all of the user-
definable system parameters and allow modification of
them. In addition they provide access to disk and print
functions. It is recommended that you spend time going
through each item in these screens to familiarize yourself
with them prior to starting to operate the console.
ACTION KEYS
ACTION KEYSACTION KEYS
ACTION KEYS
[Record]
First key used in a record sequence for recording
cues/presets and submasters.
[Update]
Automatically records levels that have been modified in
an existing cue.
[Delete]
Deletes Cues, Submasters, Effects, Macros
[Last]
Moves (in numerical order) to the last item in sequence,
such as; last Submaster, last dimmer, last channel etc.
[Next[
Moves (in numerical order) to the ‘next’ item in
sequence, such as; next Submaster, next Effect etc.
[Cue]
Accesses Cue memories.
[Sub-master]
Accesses Submaster memories.
[Effect]
Accesses Effect memories, used in assigning memories
to Submasters.