User manual

appendix d reference 345
Jump-to-cue (subroutine)
A subroutine runs through steps until it reaches a Jump-to-cue step. It
then automatically starts another cue which is not included in the subrou-
tine
.
You can jump to any type of cue: regular, subroutine or effect.
When you create the Jump to cue step, enter the number of the cue to
which to jump.
Keypad Numbers
Use the keypad number keys to enter all numeric information (dimmers,
channels, cues, times, intensities, etc.).
Label
Use [Label] to assign an alphanumeric label to a cue, group or submaster.
Example: [Cue] [6] [Label] [Act 1.1] [Enter] names cue 6 Act 1.1.
Label
Label is softkey [S3] in the Channel Attributes display and [S5] in the
Real Time Programs display
Use [S3] or [S5], Label, to assign a label to a channel or a program.
Last Page
Last Page is softkey [S4] in many displays
Press [S4], Last Page, to go backward one display page. After software
version 1.8, this key is renamed Previous Page.
Learn (Macro)
Insight 2x’s Learn function allows you to create a macro by performing an
actual sequence of keystrokes. Insight 2x records the keystrokes you exe-
cute in a macro. The recorded keystroke sequence can then be rerun by
pressing the appropriate macro key. Once you record a macro in Learn
mode you can edit the sequence in Macro mode to adjust its operation.
Example: [Learn] [M3] [Enter] starts the macro Learn process for macro 3.
Learn mode (SMPTE)
Learn Mode is softkey [S6] in the SMPTE Events display
Use [S6], Learn Mode, to record SMPTE events from the fader [Go] keys,
the submaster bump buttons or the macro keys. To insert an event time
only, go to SMPTE display mode and press [Record]. Press [S6] again to
turn off Learn mode. Learned events will not be sorted and permanently
stored until Learn mode is turned off.