User manual
246 Insight 2x user manual
SMPTE
Your console allows you to create and run shows controlled automatically
by SMPTE time code. Shows consist of a series of lighting cues, submas-
ters and macros programmed to play back at specified times. SMPTE
times are provided by an internal SMPTE time clock. If you wish to run
shows using SMPTE time code from an external source, you must pur-
chase the optional SMPTE upgrade.
A SMPTE program consists of up to 3,000 individual SMPTE events and a
Reset Loop time of up to 24 hours. A SMPTE event consists of any com-
bination of two cues loaded in faders (one cue per fader), a submaster
bump button, and a macro, The event is programmed to play back at a
specified SMPTE time. SMPTE times are expressed in hours, minutes,
seconds, and frames. Thirty frames equal one second. For example,
00:25:30:17 is twenty-five minutes, thirty seconds and seventeen frames.
Up to 32 events may be assigned to the same SMPTE time.
Note: You may change the number of frames per second to 24 or 25 in
the Options Settings menu.
The Reset Loop time allows you to set when the SMPTE program loop
repeats. The Reset Loop time can be changed at any time, but you will
most often set it when you are creating or editing your SMPTE program.
If you purchase the external SMPTE option, the system will run recorded
SMPTE events in response to SMPTE time code it receives from an exter-
nal source. If the flow of SMPTE data to the system is interrupted, the
internal clock takes over and begins to generate its own time code. This
allows the SMPTE program to continue to run even if the flow of external
SMPTE data is stopped. Contact ETC for more information about this
option.
Note: SMPTE must be enabled on your console before you can create or
run SMPTE programs. This requires setting DIP switch 4 to On. See page
305 for more details.










