Specifications
Insight 3 User Manual, v.3.1 97
Labeling cues
The console allows you to use an alphanumeric keyboard to assign labels
to cues.
17
Labels can consist of any combination of letters, numbers and
symbols and may be up to 16 characters long.
Follow these steps to label a cue:
17.
See Installing an alphanumeric keyboard, page 334, for information
about installing an alphanumeric keyboard.
Keystrokes: Action:
1. Press [Stage] or [Blind]. Selects display mode
2. Press [Cue] [1][2] [Label]. Selects Cue 12
Prompt reads:
Type cue label
(F6 = clear to end,
F7 = last cue label,
F8 = next cue label)
3. Use the alphanumeric
keyboard to type the
desired label. For example,
call cue 12 “Toad exits.”
Enters cue label
Corner reads: Label Toad exits
4. Press [Enter].
a
a. If the cue did not previously exist, press [Record] [Enter] in
step 4. This will create the cue and label, all in one step.
Records Cue 12 with label “Toad exits”










