User manual
13 Creating and Using Effects 149
Chapter 13
Creating and Using Effects
Effects are a method within Element to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
• About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
• The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
• Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
• Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
• Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159
• Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .161
• Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
• Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
• Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
• Delaying Effects in Cues and Submasters . . . . . . . . . . . . .166










