User manual

13 Creating and Using Effects 149
Chapter 13
Creating and Using Effects
Effects are a method within Element to provide dynamic, repetitive action to channels. This chapter
explains the different types of effects, and how to use them.
This chapter contains the following sections:
About Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
The Effect List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Effect Status Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Step Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Absolute Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159
Multiple Intensity HTP Effects . . . . . . . . . . . . . . . . . . . . . . .161
Relative Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .161
Apply an Existing Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . .164
Effects on Submasters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165
Delaying Effects in Cues and Submasters . . . . . . . . . . . . .166